DocumentCode
2446206
Title
An Efficient Approach to Real-Time Sky Simulation
Author
Yang, Kun ; Li, Qicheng ; Huang, Zhangjin ; Wang, Jia ; Wang, Guoping
Author_Institution
Peking Univ., Beijing
fYear
2007
fDate
15-18 Oct. 2007
Firstpage
156
Lastpage
160
Abstract
Real-time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents.
Keywords
clouds; data visualisation; natural scenes; realistic images; rendering (computer graphics); sky brightness; Perlin noise texture; clouds; real-time sky rendering; real-time sky simulation; scattering effect; Atmosphere; Atmospheric modeling; Clouds; Computational modeling; Educational technology; Layout; Light scattering; Mathematical model; Mie scattering; Rayleigh scattering;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1579-3
Electronic_ISBN
978-1-4244-1579-3
Type
conf
DOI
10.1109/CADCG.2007.4407873
Filename
4407873
Link To Document