• DocumentCode
    2446206
  • Title

    An Efficient Approach to Real-Time Sky Simulation

  • Author

    Yang, Kun ; Li, Qicheng ; Huang, Zhangjin ; Wang, Jia ; Wang, Guoping

  • Author_Institution
    Peking Univ., Beijing
  • fYear
    2007
  • fDate
    15-18 Oct. 2007
  • Firstpage
    156
  • Lastpage
    160
  • Abstract
    Real-time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents.
  • Keywords
    clouds; data visualisation; natural scenes; realistic images; rendering (computer graphics); sky brightness; Perlin noise texture; clouds; real-time sky rendering; real-time sky simulation; scattering effect; Atmosphere; Atmospheric modeling; Clouds; Computational modeling; Educational technology; Layout; Light scattering; Mathematical model; Mie scattering; Rayleigh scattering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-1579-3
  • Electronic_ISBN
    978-1-4244-1579-3
  • Type

    conf

  • DOI
    10.1109/CADCG.2007.4407873
  • Filename
    4407873