DocumentCode
2446223
Title
Unified Volumes for Light Shaft and Shadow with Scattering
Author
Li, Sheng ; Wang, Guoping ; Wu, Enhua
Author_Institution
Peking Univ., Peking
fYear
2007
fDate
15-18 Oct. 2007
Firstpage
161
Lastpage
166
Abstract
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to high computational expense to simulate the physical model of atmosphere scattering. Another is due to the lack of power and programmability in the graphic hardware. In this paper, we propose unified volumes representation for light shaft and shadow, which is an efficient method of simulating natural light shafts and shadows with atmospheric scattering effect. We give the analytic formula of light shaft without numerical integration and then make use of the current graphic hardware to implement the integral computation on each volume surface for scattering. Our approach can not only simulate the lighting effect with single light source but also multiple parallel light sources according to the physical model of skylight and sunlight. With acceleration of the GPU, we can generate realistic appearance with high frame rate satisfying real time application. It can possibly be used in current commercial game or other virtual reality systems.
Keywords
lighting; natural scenes; virtual reality; GPU; atmosphere scattering; commercial game; graphic hardware; integral computation; light shadow; light shaft; multiple parallel light sources; natural lighting; skylight; sunlight; unified volumes representation; virtual reality systems; Atmosphere; Atmospheric modeling; Computational modeling; Graphics; Hardware; Light scattering; Light sources; Physics computing; Rendering (computer graphics); Shafts;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1579-3
Electronic_ISBN
978-1-4244-1579-3
Type
conf
DOI
10.1109/CADCG.2007.4407874
Filename
4407874
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