• DocumentCode
    2446573
  • Title

    A human-like TORCS controller for the Simulated Car Racing Championship

  • Author

    Munoz, Jorge ; Gutierrez, German ; Sanchis, Araceli

  • Author_Institution
    Comput. Sci. Dept., Univ. Carlos III de Madrid, Leganés, Spain
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    473
  • Lastpage
    480
  • Abstract
    This paper presents a controller for the 2010 Simulated Car Racing Championship. The idea is not to create the fastest controller but a human-like controller. In order to achieve this, first we have created a process to build a model of the tracks while the car is running and then we used several neural networks which predict the trajectory the car should follow and the target speed. A scripted policy is used for the gear change and to follow the predicted trajectory with the predicted speed. The neural networks are trained with data retrieved from a human player, and are evaluated in a new track. The results shows an acceptable performance of the controller in unknown tracks, more than 20% slower than the human in the same tracks because of the mistakes made when the controller tries to follow the trajectory.
  • Keywords
    automobiles; computer games; human factors; information retrieval; neural nets; data retrieval; human like TORCS controller; human player; neural network; scripted policy; simulated car racing championship; speed prediction; the open racing car simulator; trajectory prediction; Artificial neural networks; Games; Gears; Humans; Sensors; Trajectory; Wheels;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593318
  • Filename
    5593318