DocumentCode
2446710
Title
Retrograde Analysis of Kriegspiel endgames
Author
Ciancarini, Paolo ; Favini, Gian Piero
Author_Institution
Dept. of Comput. Sci., Univ. of Bologna, Bologna, Italy
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
411
Lastpage
418
Abstract
A game tree can be constructed starting from its leaves with a technique called Retrograde Analysis. It is useful to solve some specific subsets of a game like chess, in order to achieve optimal play in endgame situations. Position values can then be stored in databases for instant access, in order to obtain perfect play at no time cost. This paper shows that such an approach can be used to solve subsets of Kriegspiel, an imperfect information game. Using a brute force retrograde analysis algorithm, a suitable data representation and a special lookup algorithm, we achieved perfect play, perfection meaning fastest checkmate in the worst case and without making any assumptions on the opponent´s strategy. We investigate some classic Kriegspiel endgames. We have built databases for each of these endgames and cast light on some long standing open problems.
Keywords
computer games; data structures; game theory; sport; brute force retrograde analysis algorithm; data representation; game tree; information game; kriegspiel endgame; lookup algorithm; Databases; Lead;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593325
Filename
5593325
Link To Document