DocumentCode :
2446907
Title :
Modeling enjoyment preference from physiological responses in a car racing game
Author :
Tognetti, Simone ; Garbarino, Maurizio ; Bonarini, Andrea ; Matteucci, Matteo
Author_Institution :
Dip. di Elettron. e Inf., Politec. di Milano, Milan, Italy
fYear :
2010
fDate :
18-21 Aug. 2010
Firstpage :
321
Lastpage :
328
Abstract :
We propose a framework to estimate player enjoyment preference from physiological signals. This can produce objective measures that could be used to adapt dynamically a game to maintain the player in an optimal status of enjoyment. We present a case study on The Open Racing Car Simulator (TORCS) video game. In particular, we focus both on the experimental protocol, which we designed with special attention to produce physiological responses related to the game experience only, and on signal analysis, which produces a simple and general model good enough to estimate player enjoyment preference in real applications.
Keywords :
behavioural sciences computing; computer games; statistical analysis; enjoyment preference modeling; open racing car simulator video game; physiological response; statistical analysis; Biomedical monitoring; Computational modeling; Computers; Correlation; Driver circuits; Games; Protocols;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
Type :
conf
DOI :
10.1109/ITW.2010.5593337
Filename :
5593337
Link To Document :
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