DocumentCode
2446954
Title
Extending neuro-evolutionary preference learning through player modeling
Author
Martínez, Héctor P. ; Hullett, Kenneth ; Yannakakis, Georgios N.
Author_Institution
Center for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
313
Lastpage
320
Abstract
In this paper we propose a methodology for improving the accuracy of models that predict self-reported player pairwise preferences. Our approach extends neuro-evolutionary preference learning by embedding a player modeling module for the prediction of player preferences. Player types are identified using self-organization and feed the preference learner. Our experiments on a dataset derived from a game survey of subjects playing a 3D prey/predator game demonstrate that the player model-driven preference learning approach proposed improves the performance of preference learning significantly and shows promise for the construction of more accurate cognitive and affective models.
Keywords
behavioural sciences computing; cognitive systems; computer games; learning (artificial intelligence); neural nets; user interfaces; 3D prey-predator game; affective model; cognitive model; neuroevolutionary preference learning; player model-driven preference learning; player modeling; self-organization; self-reported player pairwise preference; Accuracy; Adaptation model; Computational modeling; Feature extraction; Games; Neurons; Predictive models;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593340
Filename
5593340
Link To Document