• DocumentCode
    2446954
  • Title

    Extending neuro-evolutionary preference learning through player modeling

  • Author

    Martínez, Héctor P. ; Hullett, Kenneth ; Yannakakis, Georgios N.

  • Author_Institution
    Center for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    313
  • Lastpage
    320
  • Abstract
    In this paper we propose a methodology for improving the accuracy of models that predict self-reported player pairwise preferences. Our approach extends neuro-evolutionary preference learning by embedding a player modeling module for the prediction of player preferences. Player types are identified using self-organization and feed the preference learner. Our experiments on a dataset derived from a game survey of subjects playing a 3D prey/predator game demonstrate that the player model-driven preference learning approach proposed improves the performance of preference learning significantly and shows promise for the construction of more accurate cognitive and affective models.
  • Keywords
    behavioural sciences computing; cognitive systems; computer games; learning (artificial intelligence); neural nets; user interfaces; 3D prey-predator game; affective model; cognitive model; neuroevolutionary preference learning; player model-driven preference learning; player modeling; self-organization; self-reported player pairwise preference; Accuracy; Adaptation model; Computational modeling; Feature extraction; Games; Neurons; Predictive models;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593340
  • Filename
    5593340