DocumentCode :
2446983
Title :
Introducing time in emotional behavior networks
Author :
Johansson, Anja ; Acqua, Pierangelo Dell
Author_Institution :
Dept. of Sci. & Technol., Linkoping Univ., Linkoping, Sweden
fYear :
2010
fDate :
18-21 Aug. 2010
Firstpage :
297
Lastpage :
304
Abstract :
In realistic scenarios an agent should not assume that the effects of its action are immediate. However, behavior networks have not previously been designed to model this, but rather have assumed that all effects are immediate. In this paper we introduce effect delay time and time-discounting into the decision making module of our agent architecture. We describe the previous emotional behavior network, introduce the concept of effect delay and let emotions influence how much time-discounting should be made to the delay time. Finally, we demonstrate the strength of our model by simulating two decision making problems.
Keywords :
behavioural sciences computing; computer games; decision making; delays; multi-agent systems; agent architecture; decision making; delay time; emotional behavior networks; time-discounting; Biological system modeling; Computational intelligence; Conferences; Decision making; Delay; Games; Planning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
Type :
conf
DOI :
10.1109/ITW.2010.5593342
Filename :
5593342
Link To Document :
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