• DocumentCode
    2446983
  • Title

    Introducing time in emotional behavior networks

  • Author

    Johansson, Anja ; Acqua, Pierangelo Dell

  • Author_Institution
    Dept. of Sci. & Technol., Linkoping Univ., Linkoping, Sweden
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    297
  • Lastpage
    304
  • Abstract
    In realistic scenarios an agent should not assume that the effects of its action are immediate. However, behavior networks have not previously been designed to model this, but rather have assumed that all effects are immediate. In this paper we introduce effect delay time and time-discounting into the decision making module of our agent architecture. We describe the previous emotional behavior network, introduce the concept of effect delay and let emotions influence how much time-discounting should be made to the delay time. Finally, we demonstrate the strength of our model by simulating two decision making problems.
  • Keywords
    behavioural sciences computing; computer games; decision making; delays; multi-agent systems; agent architecture; decision making; delay time; emotional behavior networks; time-discounting; Biological system modeling; Computational intelligence; Conferences; Decision making; Delay; Games; Planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593342
  • Filename
    5593342