DocumentCode
2446983
Title
Introducing time in emotional behavior networks
Author
Johansson, Anja ; Acqua, Pierangelo Dell
Author_Institution
Dept. of Sci. & Technol., Linkoping Univ., Linkoping, Sweden
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
297
Lastpage
304
Abstract
In realistic scenarios an agent should not assume that the effects of its action are immediate. However, behavior networks have not previously been designed to model this, but rather have assumed that all effects are immediate. In this paper we introduce effect delay time and time-discounting into the decision making module of our agent architecture. We describe the previous emotional behavior network, introduce the concept of effect delay and let emotions influence how much time-discounting should be made to the delay time. Finally, we demonstrate the strength of our model by simulating two decision making problems.
Keywords
behavioural sciences computing; computer games; decision making; delays; multi-agent systems; agent architecture; decision making; delay time; emotional behavior networks; time-discounting; Biological system modeling; Computational intelligence; Conferences; Decision making; Delay; Games; Planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593342
Filename
5593342
Link To Document