DocumentCode
2447016
Title
Research on Concurrent Assembly in Virtual Environment
Author
Cheng, Cheng ; Li, Guangju
Author_Institution
Beijing Inst. of Technol., Beijing
fYear
2007
fDate
15-18 Oct. 2007
Firstpage
407
Lastpage
412
Abstract
Cooperation is a critical and the most difficult task in virtual assembly. Since the participants could not perceive reliably in virtual environment like that in real reality, many accurate assembly tasks seemed like impossible to be accomplished only by the means of human direct manipulation. This paper presents a strategy and algorithms to solve the problem of concurrent assembly. Active object and computation-based perception mechanism are used. Object´s behavior in virtual assembly is analyzed in detail and object trace is constructed. Concurrent assembly process is formally described based on object trace. Practice shows that the accurate assembly task is well supported by the concurrent algorithm, and the participants´ burden is sharply reduced.
Keywords
virtual reality; computation-based perception mechanism; concurrent algorithm; concurrent assembly; human direct manipulation; virtual assembly; virtual environment; Animation; Assembly systems; Delta modulation; Force feedback; Haptic interfaces; Humans; Process design; Process planning; Solid modeling; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1579-3
Electronic_ISBN
978-1-4244-1579-3
Type
conf
DOI
10.1109/CADCG.2007.4407917
Filename
4407917
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