• DocumentCode
    2447016
  • Title

    Research on Concurrent Assembly in Virtual Environment

  • Author

    Cheng, Cheng ; Li, Guangju

  • Author_Institution
    Beijing Inst. of Technol., Beijing
  • fYear
    2007
  • fDate
    15-18 Oct. 2007
  • Firstpage
    407
  • Lastpage
    412
  • Abstract
    Cooperation is a critical and the most difficult task in virtual assembly. Since the participants could not perceive reliably in virtual environment like that in real reality, many accurate assembly tasks seemed like impossible to be accomplished only by the means of human direct manipulation. This paper presents a strategy and algorithms to solve the problem of concurrent assembly. Active object and computation-based perception mechanism are used. Object´s behavior in virtual assembly is analyzed in detail and object trace is constructed. Concurrent assembly process is formally described based on object trace. Practice shows that the accurate assembly task is well supported by the concurrent algorithm, and the participants´ burden is sharply reduced.
  • Keywords
    virtual reality; computation-based perception mechanism; concurrent algorithm; concurrent assembly; human direct manipulation; virtual assembly; virtual environment; Animation; Assembly systems; Delta modulation; Force feedback; Haptic interfaces; Humans; Process design; Process planning; Solid modeling; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-1579-3
  • Electronic_ISBN
    978-1-4244-1579-3
  • Type

    conf

  • DOI
    10.1109/CADCG.2007.4407917
  • Filename
    4407917