• DocumentCode
    2447094
  • Title

    Online evolution in Unreal Tournament 2004

  • Author

    Patrick, Matthew

  • Author_Institution
    Univ. of York, York, UK
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    249
  • Lastpage
    256
  • Abstract
    Traditional approaches to game AI often feature behaviour that is scripted and predictable. Previous attempts at adaptive AI have struggled to get agents to learn quickly enough. This paper aims to show adaptation using online evolution is feasible and that it can can be incorporated with minimal change to the existing AI. A new approach is presented for evolving game agents online using an Evolution Strategy.
  • Keywords
    Internet; artificial intelligence; computer games; evolutionary computation; Unreal Tournament 2004; evolution strategy; feature behaviour; game AI; game agent; online evolution; Analysis of variance; Artificial intelligence; Computer architecture; Conferences; Convergence; Games; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593348
  • Filename
    5593348