DocumentCode
2447145
Title
Agent subset adversarial search for complex non-cooperative domains
Author
Lisy, Viliam ; Bosansky, Branislav ; Vaculín, Roman ; Pechoucek, Michal
Author_Institution
Dept. of Cybern., Czech Tech. Univ., Prague, Czech Republic
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
211
Lastpage
218
Abstract
We investigate reduction of the complexity of a multi-agent adversarial search in the domain of n-player games. We describe a method that decomposes the game into a set of smaller overlapping sub-games, solves each sub-game separately, and then combines the results into a global solution. This way, the exponential dependence of the adversarial search complexity on the number of agents can be reduced to polynomial. Still, the proposed method performs well in the domains with sparse agents´ interactions. The method can be used with a generic adversarial search algorithm. For the experimental evaluation, we implement it on top of an existing adversarial search algorithm designed for complex domains and we evaluate its performance on a game, which is a model of a humanitarian relief operation in conflict environment. The results show that the method often finds the same solutions as the complete search, but the search efficiency is significantly improved.
Keywords
computer games; multi-agent systems; polynomials; search problems; set theory; complex noncooperative domain; conflict environment; humanitarian relief operation; multiagent subset adversarial search algorithm; polynomial; search complexity; sparse agent interaction; Algorithm design and analysis; Cities and towns; Complexity theory; Conferences; Games; Government; Merging;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593351
Filename
5593351
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