DocumentCode :
2447206
Title :
Mesh Deformation under Skeleton-based Detail-preservation
Author :
Wu, Jinzhong ; Liu, Xuehui ; Wu, Enhua
Author_Institution :
Chinese Acad. of Sci., Beijing
fYear :
2007
fDate :
15-18 Oct. 2007
Firstpage :
453
Lastpage :
456
Abstract :
With in skeleton based deformation, two issues are waiting for investigation, large angle rotation and artifacts near joint regions. In this paper we propose rotation angle decomposition and detail preserving method to conquer them. A skeleton with multiple connected bones is prior computed for a triangle mesh. While deforming, large angle rotation is simulated by several progressive small angle rotations. We also introduce a distortion metric function E to quantify the difference between mesh edge vectors before and after deformation, preserving the detail of mesh surfaces. Nearby vertex position blending is enforced. We use sparse conjugate gradient method for the minimization of metric function E. Results show our method is suitable for 3D modeling and character animation applications, making the deformation near joint regions more natural.
Keywords :
computer animation; gradient methods; minimisation; sparse matrices; detail preserving method; distortion metric function; mesh deformation; metric function minimization; rotation angle decomposition; skeleton-based detail-preservation; sparse conjugate gradient method; vertex position blending; Animation; Bones; Computer science; Deformable models; Information science; Joints; Kinetic theory; Matrix decomposition; Nonlinear distortion; Skeleton;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-1579-3
Electronic_ISBN :
978-1-4244-1579-3
Type :
conf
DOI :
10.1109/CADCG.2007.4407928
Filename :
4407928
Link To Document :
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