DocumentCode
2447263
Title
Behavioral profiles of character types in EverQuest II
Author
Shim, Kyong Jin ; Srivastava, Jaideep
Author_Institution
Univ. of Minnesota, Minneapolis, MN, USA
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
186
Lastpage
194
Abstract
This study examines behavioral profiles of different character types in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. The study uses the game´s player activity data to construct behavioral profiles of online game players for the applications of normal behavior recognition and anomaly detection. The behavioral profiles give insight into not only what players do in the game to level up but also how they perform on different types of task and how they work with other players. The behavioral profiles this study reports provide insight into online game player behavior, and it provides information useful for choosing a character type suitable for one´s objectives in playing the game. In this study, we develop a framework for automatic behavior profiling. The proposed framework consists of the following key components; 1) segmentation analysis of historical player behaviors, 2) behavior profiling of input users (new players whose behaviors we want to label, and 3) recommendation of tasks based on input users´ objectives.
Keywords
Internet; behavioural sciences computing; computer games; security of data; EverQuest II; Sony online entertainment; anomaly detection; behavior recognition; behavioral profile; character type; historical player behavior; massively multiplayer online role playing game; segmentation analysis; Aggregates; Computational intelligence; Conferences; Games; Indexes; Pediatrics; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593356
Filename
5593356
Link To Document