DocumentCode :
2447336
Title :
Rule fusion for the imitation of a human tutor
Author :
Scesa, Vincent ; Raïevsky, Clément ; Sanchez, Stéphane ; Luga, Hervé ; Duthen, Yves
Author_Institution :
IRIT-UT1 Lab., Univ. of Toulouse, Toulouse, France
fYear :
2010
fDate :
18-21 Aug. 2010
Firstpage :
154
Lastpage :
161
Abstract :
In virtual worlds, character credibility suffers from an increasing discrepancy between visual realism, physical modelling quality and behaviour simulation weakness. As behaviour credibility is firmly embedded in the eye of the human observer, it needs to be as close to human expectation as possible. In this study, we define a learning process able to build rule-based behaviour from the observation of a human tutor controlling a virtual agent and from a progressive fusion of rules. The ability of this imitation process to model human-controlled behaviour is assessed upon experiments carried out on a flee-attack scenario for an RTS game. Its efficiency is examined in a game development context.
Keywords :
Gaussian processes; behavioural sciences computing; computer games; knowledge based systems; learning (artificial intelligence); teaching; Gaussian profile; RTS game; behaviour credibility; flee-attack scenario; game development context; human tutor imitation; human virtual agent; learning process; model human controlled behaviour; progressive rule fusion; rule based behaviour; Conferences; Decision making; Games; Humans; Merging; Process control; Uncertainty;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
Type :
conf
DOI :
10.1109/ITW.2010.5593360
Filename :
5593360
Link To Document :
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