• DocumentCode
    2447336
  • Title

    Rule fusion for the imitation of a human tutor

  • Author

    Scesa, Vincent ; Raïevsky, Clément ; Sanchez, Stéphane ; Luga, Hervé ; Duthen, Yves

  • Author_Institution
    IRIT-UT1 Lab., Univ. of Toulouse, Toulouse, France
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    154
  • Lastpage
    161
  • Abstract
    In virtual worlds, character credibility suffers from an increasing discrepancy between visual realism, physical modelling quality and behaviour simulation weakness. As behaviour credibility is firmly embedded in the eye of the human observer, it needs to be as close to human expectation as possible. In this study, we define a learning process able to build rule-based behaviour from the observation of a human tutor controlling a virtual agent and from a progressive fusion of rules. The ability of this imitation process to model human-controlled behaviour is assessed upon experiments carried out on a flee-attack scenario for an RTS game. Its efficiency is examined in a game development context.
  • Keywords
    Gaussian processes; behavioural sciences computing; computer games; knowledge based systems; learning (artificial intelligence); teaching; Gaussian profile; RTS game; behaviour credibility; flee-attack scenario; game development context; human tutor imitation; human virtual agent; learning process; model human controlled behaviour; progressive rule fusion; rule based behaviour; Conferences; Decision making; Games; Humans; Merging; Process control; Uncertainty;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593360
  • Filename
    5593360