DocumentCode
2447336
Title
Rule fusion for the imitation of a human tutor
Author
Scesa, Vincent ; Raïevsky, Clément ; Sanchez, Stéphane ; Luga, Hervé ; Duthen, Yves
Author_Institution
IRIT-UT1 Lab., Univ. of Toulouse, Toulouse, France
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
154
Lastpage
161
Abstract
In virtual worlds, character credibility suffers from an increasing discrepancy between visual realism, physical modelling quality and behaviour simulation weakness. As behaviour credibility is firmly embedded in the eye of the human observer, it needs to be as close to human expectation as possible. In this study, we define a learning process able to build rule-based behaviour from the observation of a human tutor controlling a virtual agent and from a progressive fusion of rules. The ability of this imitation process to model human-controlled behaviour is assessed upon experiments carried out on a flee-attack scenario for an RTS game. Its efficiency is examined in a game development context.
Keywords
Gaussian processes; behavioural sciences computing; computer games; knowledge based systems; learning (artificial intelligence); teaching; Gaussian profile; RTS game; behaviour credibility; flee-attack scenario; game development context; human tutor imitation; human virtual agent; learning process; model human controlled behaviour; progressive rule fusion; rule based behaviour; Conferences; Decision making; Games; Humans; Merging; Process control; Uncertainty;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593360
Filename
5593360
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