• DocumentCode
    2447377
  • Title

    A Method for Terrain Rendering without Seams Based on Image

  • Author

    Tang, Shaopeng ; Wang, Lili ; Hao, Aimin

  • Author_Institution
    Beihang Univ., Beijing
  • fYear
    2007
  • fDate
    15-18 Oct. 2007
  • Firstpage
    481
  • Lastpage
    484
  • Abstract
    This is a new method to avoid crack in terrain rendering. It does not use the traditional technique to deal with crack in geometry space. It draws terrain to a texture using FBO (frame buffer object) instead of to screen directly without operation to dispose seam. Then, it uses "inpainting", a technique in image processing, to treat the texture in image space, so that the seamless image rendering can be realized. As for rendering terrain, it uses a quad tree to manage terrain data, and preserves the values of height in a texture. Then it can fetch them from video memory. In rendering a node, it uses geomorphing operation to avoid popping.
  • Keywords
    image texture; quadtrees; rendering (computer graphics); frame buffer object; image space; image texture; quad tree; seamless image rendering; terrain rendering; video memory; Aerospace simulation; Application software; Cameras; Computational modeling; Computer graphics; Geometry; Image processing; Interpolation; Rendering (computer graphics); Tree graphs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-1579-3
  • Electronic_ISBN
    978-1-4244-1579-3
  • Type

    conf

  • DOI
    10.1109/CADCG.2007.4407935
  • Filename
    4407935