Title :
A Method for Terrain Rendering without Seams Based on Image
Author :
Tang, Shaopeng ; Wang, Lili ; Hao, Aimin
Author_Institution :
Beihang Univ., Beijing
Abstract :
This is a new method to avoid crack in terrain rendering. It does not use the traditional technique to deal with crack in geometry space. It draws terrain to a texture using FBO (frame buffer object) instead of to screen directly without operation to dispose seam. Then, it uses "inpainting", a technique in image processing, to treat the texture in image space, so that the seamless image rendering can be realized. As for rendering terrain, it uses a quad tree to manage terrain data, and preserves the values of height in a texture. Then it can fetch them from video memory. In rendering a node, it uses geomorphing operation to avoid popping.
Keywords :
image texture; quadtrees; rendering (computer graphics); frame buffer object; image space; image texture; quad tree; seamless image rendering; terrain rendering; video memory; Aerospace simulation; Application software; Cameras; Computational modeling; Computer graphics; Geometry; Image processing; Interpolation; Rendering (computer graphics); Tree graphs;
Conference_Titel :
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-1579-3
Electronic_ISBN :
978-1-4244-1579-3
DOI :
10.1109/CADCG.2007.4407935