DocumentCode
2447391
Title
A study on human like characteristics in real time strategy games
Author
Hagelbäck, Johan ; Johansson, Stefan J.
Author_Institution
Sch. of Comput., Blekinge Inst. of Technol., Karlskrona, Sweden
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
139
Lastpage
145
Abstract
Computer controlled characters (NPCs) are important in any video game to make the game world interesting, give more depth to a game and make the game playable. In almost any game the player has to cooperate with, fight against or interact with NPCs. This is especially true for single-player games but NPCs are also important in most multi-player games. When creating NPCs the developers often strive to create human like characters that behave reasonably intelligent in most cases. We have performed a study aiming to give an idea of the characteristics of human like NPCs in real-time strategy (RTS) games. In the study participants were asked to watch a recording of an RTS game and decide and motivate if the players in the game were controlled by a human player or a computer. We recorded matches were human players played against bots as well as bots playing against other bots. The results were categorized into different groups and they showed that some characteristics, for example simultaneous movement, are perceived as very bot-like and other things such as ability to try different tactics are perceived as humanlike.
Keywords
computer games; multi-agent systems; virtual reality; NPCs; computer controlled characters; human like characteristics; human player; multiplayer games; real time strategy games; single-player games; video game; Buildings; Computational intelligence; Computers; Delay; Games; Helium; Humans;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593362
Filename
5593362
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