• DocumentCode
    2447430
  • Title

    Overtaking opponents with blocking strategies using fuzzy logic

  • Author

    Onieva, Enrique ; Cardamone, Luigi ; Loiacono, Daniele ; Lanzi, Pier Luca

  • Author_Institution
    Ind. Comput. Sci. Dept., UPM, Madrid, Spain
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    123
  • Lastpage
    130
  • Abstract
    In car racing, blocking refers to maneuvers that can prevent, disturb or possibly block an overtaking action by an incoming car. In this paper, we present an advanced overtaking behavior that is able to deal with opponents implementing advanced blocking strategies. The behavior we developed has been integrated in an existing fuzzy-based architecture for driving simulated cars and tested using The Open Car Racing Simulator (TORCS). We compared a driver implementing our overtaking strategy against six of the bots available in the TORCS distribution and simplix, a state-of-the-art bot which won the 2009 TORCS Endurance World Championship. The comparison was carried out against opponents implementing three blocking strategies of increasing difficulty. The results we present show that our strategy can overtake the opponent car in all the considered scenarios. In contrast, all the other bots can complete the overtaking maneuvers in only less than 40% of the cases. Our strategy is slightly more risky than others and may result in limited rear and lateral damage. Other more cautious drivers receive almost no damage, however they can overtake only around 30% of the cases.
  • Keywords
    artificial intelligence; automobiles; behavioural sciences; computer games; fuzzy logic; 2009 TORCS Endurance World Championship; blocking strategy; car racing game; fuzzy based architecture; fuzzy logic; overtaking behavior; simulated cars driving; the open car racing simulator; Computer architecture; Driver circuits; Fuzzy systems; Games; Trajectory; Vehicle crash testing; Vehicles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593364
  • Filename
    5593364