DocumentCode
2447453
Title
Virtual bagging for an evolved agent controller
Author
Bryant, Bobby D.
Author_Institution
Comput. Sci. & Eng. Fac., Univ. of Nevada, Reno, NV, USA
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
99
Lastpage
106
Abstract
An evolved agent controller is used to produce multiple votes for its choice of actions by presenting it with rotations and reflections of its actual sensory inputs. Since the agent´s behavior with respect to the orientation of its various sensors must be learned independently, the votes can be treated as independently learned opinions on the optimal choice of actions, i.e. a form of Breiman´s bagging. The mechanism is tested on neural controllers for agents trained by neuroevolution in a game-like simulator, and is found to improve their task performance as well as ensuring perfect symmetry of behavior with respect to orientations of the environment.
Keywords
computer games; multi-agent systems; neurocontrollers; virtual reality; Breiman´s bagging; agent´s behavior; evolved agent controller; game-like simulator; multiple votes; neural controllers; neuroevolution; sensory inputs; virtual bagging; Arrays; Bagging; Cities and towns; Games; Neurons; Sensors; Training; Adaptive Team of Agents; Agents; Behavior; Games; Legion II; Multi-Agent Systems; Neuroevolution; Sensors; Simulators; Symmetries;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593365
Filename
5593365
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