DocumentCode :
2447453
Title :
Virtual bagging for an evolved agent controller
Author :
Bryant, Bobby D.
Author_Institution :
Comput. Sci. & Eng. Fac., Univ. of Nevada, Reno, NV, USA
fYear :
2010
fDate :
18-21 Aug. 2010
Firstpage :
99
Lastpage :
106
Abstract :
An evolved agent controller is used to produce multiple votes for its choice of actions by presenting it with rotations and reflections of its actual sensory inputs. Since the agent´s behavior with respect to the orientation of its various sensors must be learned independently, the votes can be treated as independently learned opinions on the optimal choice of actions, i.e. a form of Breiman´s bagging. The mechanism is tested on neural controllers for agents trained by neuroevolution in a game-like simulator, and is found to improve their task performance as well as ensuring perfect symmetry of behavior with respect to orientations of the environment.
Keywords :
computer games; multi-agent systems; neurocontrollers; virtual reality; Breiman´s bagging; agent´s behavior; evolved agent controller; game-like simulator; multiple votes; neural controllers; neuroevolution; sensory inputs; virtual bagging; Arrays; Bagging; Cities and towns; Games; Neurons; Sensors; Training; Adaptive Team of Agents; Agents; Behavior; Games; Legion II; Multi-Agent Systems; Neuroevolution; Sensors; Simulators; Symmetries;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
Type :
conf
DOI :
10.1109/ITW.2010.5593365
Filename :
5593365
Link To Document :
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