• DocumentCode
    2447453
  • Title

    Virtual bagging for an evolved agent controller

  • Author

    Bryant, Bobby D.

  • Author_Institution
    Comput. Sci. & Eng. Fac., Univ. of Nevada, Reno, NV, USA
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    99
  • Lastpage
    106
  • Abstract
    An evolved agent controller is used to produce multiple votes for its choice of actions by presenting it with rotations and reflections of its actual sensory inputs. Since the agent´s behavior with respect to the orientation of its various sensors must be learned independently, the votes can be treated as independently learned opinions on the optimal choice of actions, i.e. a form of Breiman´s bagging. The mechanism is tested on neural controllers for agents trained by neuroevolution in a game-like simulator, and is found to improve their task performance as well as ensuring perfect symmetry of behavior with respect to orientations of the environment.
  • Keywords
    computer games; multi-agent systems; neurocontrollers; virtual reality; Breiman´s bagging; agent´s behavior; evolved agent controller; game-like simulator; multiple votes; neural controllers; neuroevolution; sensory inputs; virtual bagging; Arrays; Bagging; Cities and towns; Games; Neurons; Sensors; Training; Adaptive Team of Agents; Agents; Behavior; Games; Legion II; Multi-Agent Systems; Neuroevolution; Sensors; Simulators; Symmetries;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593365
  • Filename
    5593365