DocumentCode
2447554
Title
Characterizing player´s experience from physiological signals using fuzzy decision trees
Author
Levillain, Florent ; Orero, Joseph Onderi ; Rifqi, Maria ; Bouchon-Meunier, Bernadette
Author_Institution
Lab. Cognitions Humaine et Artificielle (CHART), Univ. Paris 8, Paris, France
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
75
Lastpage
82
Abstract
In the recent years video games have enjoyed a dramatic increase in popularity, the growing market being echoed by a genuine interest in the academic field. With this flourishing technological and theoretical efforts, there is need to develop new evaluative methodologies for acknowledging the various aspects of the player´s subjective experience, and especially the emotional aspect. In this study, we addressed the possibility of developing a model for assessing the player´s enjoyment (amusement) with respect to challenge in an action game. Our aim was to explore the viability of a generic model for assessing emotional experience during gameplay from physiological signals. In particular, we propose an approach to characterize the player´s subjective experience in different psychological levels of enjoyment from physiological signals using fuzzy decision trees.
Keywords
behavioural sciences computing; computer games; decision trees; fuzzy set theory; physiology; fuzzy decision tree; generic model; physiological signal; player enjoyment; player experience; video game; Biomedical monitoring; Computational intelligence; Decision trees; Feature extraction; Games; Heart rate; Machine learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593370
Filename
5593370
Link To Document