• DocumentCode
    2447554
  • Title

    Characterizing player´s experience from physiological signals using fuzzy decision trees

  • Author

    Levillain, Florent ; Orero, Joseph Onderi ; Rifqi, Maria ; Bouchon-Meunier, Bernadette

  • Author_Institution
    Lab. Cognitions Humaine et Artificielle (CHART), Univ. Paris 8, Paris, France
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    75
  • Lastpage
    82
  • Abstract
    In the recent years video games have enjoyed a dramatic increase in popularity, the growing market being echoed by a genuine interest in the academic field. With this flourishing technological and theoretical efforts, there is need to develop new evaluative methodologies for acknowledging the various aspects of the player´s subjective experience, and especially the emotional aspect. In this study, we addressed the possibility of developing a model for assessing the player´s enjoyment (amusement) with respect to challenge in an action game. Our aim was to explore the viability of a generic model for assessing emotional experience during gameplay from physiological signals. In particular, we propose an approach to characterize the player´s subjective experience in different psychological levels of enjoyment from physiological signals using fuzzy decision trees.
  • Keywords
    behavioural sciences computing; computer games; decision trees; fuzzy set theory; physiology; fuzzy decision tree; generic model; physiological signal; player enjoyment; player experience; video game; Biomedical monitoring; Computational intelligence; Decision trees; Feature extraction; Games; Heart rate; Machine learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593370
  • Filename
    5593370