Title :
The structure of a depth-3 lookup table representation for Prisoner´s Dilemma
Author_Institution :
Joint CMU-Univ. of Pittsburgh PhD Program in Comput. Biol., Carnegie Mellon Univ., Pittsburgh, PA, USA
Abstract :
Fingerprinting is a mathematical technique that generates a representation-independent functional signature for a game-playing agent, allowing for systematic and automated analysis of strategies. In this study, the global structure and mutational connectivity network for a depth-3 lookup table with prior move history playing Prisoner´s Dilemma is investigated at different choices of the time-scale parameter in the fingerprinting operator. All 2048 strategies are fingerprinted and pairwise distances computed, then principal components analysis and hierarchical clustering used to explore the time-scale-dependent structure; Hamming versus fingerprint distance and cluster-based mutational probabilities for the connectivity network. Results indicate well-separated clusters at very short scales, rearranging into different separated clusters at very long scales, with many indistinct ones in between; the fingerprint distance is not correlated with mutational distance.
Keywords :
data structures; fingerprint identification; game theory; multi-agent systems; pattern clustering; principal component analysis; table lookup; depth-3 lookup table representation; fingerprinting; game playing agent; mathematical technique; mutational connectivity network; principal components analysis; prisoner dilemma; representation-independent functional signature; time scale parameter; Approximation methods; Conferences; Games; History; Table lookup; Thin film transistors; Transducers;
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
DOI :
10.1109/ITW.2010.5593371