DocumentCode
2447602
Title
Assessing efficiency of different evolutionary strategies playing MasterMind
Author
Merelo, Juan J. ; Mora, Antonio M. ; Runarsson, Thomas P. ; Cotta, Carlos
Author_Institution
Dept. of Archit. & Comput. Technol., Univ. of Granada, Granada, Spain
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
38
Lastpage
45
Abstract
A MasterMind player must find out a secret combination (set by another player) by playing others of the same kind and using the hints obtained as a response (which reveal how close the played combination is to the secret one) to produce new combinations. Despite having been researched for a number of years, there are still many open issues: finding a strategy to select the next combination to play that is able to consistently obtain good results at any problem size, and also doing so in as little time as possible. In this paper we cast the solution of MasterMind as a constrained optimization problem, introducing a new fitness function for evolutionary algorithms that takes that fact into account, and compare it to other approaches (exhaustive/heuristic and evolutionary), finding that it is able to obtain consistently good solutions, and in as little as 30% less time than previous evolutionary algorithms.
Keywords
computer games; evolutionary computation; MasterMind player; constrained optimization problem; evolutionary algorithm; evolutionary strategy; fitness function; Color; Electronic mail; Entropy; Evolutionary computation; Games; Partitioning algorithms; Search problems;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593373
Filename
5593373
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