• DocumentCode
    2447602
  • Title

    Assessing efficiency of different evolutionary strategies playing MasterMind

  • Author

    Merelo, Juan J. ; Mora, Antonio M. ; Runarsson, Thomas P. ; Cotta, Carlos

  • Author_Institution
    Dept. of Archit. & Comput. Technol., Univ. of Granada, Granada, Spain
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    38
  • Lastpage
    45
  • Abstract
    A MasterMind player must find out a secret combination (set by another player) by playing others of the same kind and using the hints obtained as a response (which reveal how close the played combination is to the secret one) to produce new combinations. Despite having been researched for a number of years, there are still many open issues: finding a strategy to select the next combination to play that is able to consistently obtain good results at any problem size, and also doing so in as little time as possible. In this paper we cast the solution of MasterMind as a constrained optimization problem, introducing a new fitness function for evolutionary algorithms that takes that fact into account, and compare it to other approaches (exhaustive/heuristic and evolutionary), finding that it is able to obtain consistently good solutions, and in as little as 30% less time than previous evolutionary algorithms.
  • Keywords
    computer games; evolutionary computation; MasterMind player; constrained optimization problem; evolutionary algorithm; evolutionary strategy; fitness function; Color; Electronic mail; Entropy; Evolutionary computation; Games; Partitioning algorithms; Search problems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593373
  • Filename
    5593373