DocumentCode
2447710
Title
Using Markov decision theory to provide a fair challenge in a roll-and-move board game
Author
Beaudry, Æric ; Bisson, Francis ; Chamberland, Simon ; Kabanza, Froduald
Author_Institution
Dept. d´´Inf., Univ. de Sherbrooke, Sherbrooke, QC, Canada
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
1
Lastpage
8
Abstract
Board games are often taken as examples to teach decision-making algorithms in artificial intelligence (AI). These algorithms are generally presented with a strong focus on winning the game. Unfortunately, a few important aspects, such as the gaming experience of human players, are often missing from the equation. This paper presents a simple board game we use in an introductory course in AI to initiate students to the gaming experience issue. The Snakes and Ladders game has been modified to provide different levels of challenges for students. The game with such modifications offers theoretical, algorithmic and programming challenges. One of the most complex is the generation of an optimal policy to provide a fair challenge to an opponent. A solution based on Markov Decision Processes (MDPs) is presented. This approach relies on a simple model of the opponent´s playing behaviour.
Keywords
Markov processes; artificial intelligence; computer games; decision making; game theory; Markov decision theory; artificial intelligence; decision making algorithm; human player; optimal policy; playing behaviour; roll-and-move board game; snakes and ladders game; Artificial intelligence; Convergence; Equations; Games; Heuristic algorithms; Markov processes; Mathematical model;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593380
Filename
5593380
Link To Document