• DocumentCode
    2447710
  • Title

    Using Markov decision theory to provide a fair challenge in a roll-and-move board game

  • Author

    Beaudry, Æric ; Bisson, Francis ; Chamberland, Simon ; Kabanza, Froduald

  • Author_Institution
    Dept. d´´Inf., Univ. de Sherbrooke, Sherbrooke, QC, Canada
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Board games are often taken as examples to teach decision-making algorithms in artificial intelligence (AI). These algorithms are generally presented with a strong focus on winning the game. Unfortunately, a few important aspects, such as the gaming experience of human players, are often missing from the equation. This paper presents a simple board game we use in an introductory course in AI to initiate students to the gaming experience issue. The Snakes and Ladders game has been modified to provide different levels of challenges for students. The game with such modifications offers theoretical, algorithmic and programming challenges. One of the most complex is the generation of an optimal policy to provide a fair challenge to an opponent. A solution based on Markov Decision Processes (MDPs) is presented. This approach relies on a simple model of the opponent´s playing behaviour.
  • Keywords
    Markov processes; artificial intelligence; computer games; decision making; game theory; Markov decision theory; artificial intelligence; decision making algorithm; human player; optimal policy; playing behaviour; roll-and-move board game; snakes and ladders game; Artificial intelligence; Convergence; Equations; Games; Heuristic algorithms; Markov processes; Mathematical model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593380
  • Filename
    5593380