• DocumentCode
    2447956
  • Title

    Consistent real-time lighting for virtual objects in augmented reality

  • Author

    Yeoh, Ryan Christopher ; Zhou, Steven Zhiying

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Nat. Univ. of Singapore, Singapore, Singapore
  • fYear
    2009
  • fDate
    19-22 Oct. 2009
  • Firstpage
    223
  • Lastpage
    224
  • Abstract
    We present a technique for rendering realistic shadows of virtual objects in a mixed reality environment by recovering the light source distribution of a scene in real-time, through the segmentation and analysis of a known occluding object´s shadows. A fiducial marker provides information about the position of the occluding object and the plane of the surface on which shadows are cast, and serves as the origin of a marker coordinate system. A new shadow segmentation approach is carried out on the shadow image and is able to recover geometrical information on multiple faint shadows. Using normalised iterative reinforcement, noise and artifacts can be suppressed in the final shadow map. The scene´s light source distribution is then extrapolated using geometrical data from both the occluding object and its cast shadows. Virtual light sources in a game engine are used to mimic real light sources and achieve consistent illumination and increase the realism of the augmented reality scene.
  • Keywords
    augmented reality; geometry; image segmentation; lighting; rendering (computer graphics); augmented reality; consistent real-time lighting; fiducial marker; game engine; geometrical information; light source distribution; marker coordinate system; normalised iterative reinforcement; realistic shadow rendering; shadow image segmentation approach; virtual object; Augmented reality; Cameras; Engines; Image edge detection; Image segmentation; Layout; Light sources; Lighting; Probes; Virtual reality; Radiosity; augmented reality; illumination; realistic rendering; shadow;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality, 2009. ISMAR 2009. 8th IEEE International Symposium on
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    978-1-4244-5390-0
  • Electronic_ISBN
    978-1-4244-5389-4
  • Type

    conf

  • DOI
    10.1109/ISMAR.2009.5336453
  • Filename
    5336453