DocumentCode :
2449073
Title :
Image-based rendering via the standard graphics pipeline
Author :
Hansard, Miles E. ; Buxton, Bernard E.
Author_Institution :
Dept. of Comput. Sci., Univ. Coll. London, UK
Volume :
3
fYear :
2000
fDate :
2000
Firstpage :
1437
Abstract :
Ullman and Basri (1991) have shown that a 3D scene can be implicitly represented as a linear combination of two or more basis-images. We outline a simple visualisation system which uses this result to provide interactive viewpoint control. Moreover, we show that each novel view can be rendered without significant departure from the standard graphics pipeline. Essentially, only texture-map, z-buffer and accumulation-buffer facilities are required. The need for dense feature-correspondence is also avoided. It is desirable for image-based rendering to follow the standard pipeline, in order to exploit hardware-support for existing graphics APIs. As an example, we present the results of an OpenGL implementation of the system. Our observations are relevant to augmented reality, visualisation, animation and video coding applications. We also consider the possible use of image-based representations in network-graphics
Keywords :
application program interfaces; augmented reality; data visualisation; image representation; rendering (computer graphics); 3D scene; OpenGL; accumulation-buffer; animation; augmented reality; data visualisation system; dense feature-correspondence; graphics API; graphics pipeline; image-based rendering; interactive viewpoint control; network-graphics; texture-map; video coding; z-buffer; Animation; Augmented reality; Cameras; Computer graphics; Computer science; Educational institutions; Layout; Pipelines; Rendering (computer graphics); Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo, 2000. ICME 2000. 2000 IEEE International Conference on
Conference_Location :
New York, NY
Print_ISBN :
0-7803-6536-4
Type :
conf
DOI :
10.1109/ICME.2000.871037
Filename :
871037
Link To Document :
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