DocumentCode :
2449592
Title :
Local subdivision on triangle mesh
Author :
Yangyang Jia ; Xuzhi Wang ; Xiuli Ma ; Jinbo Li ; Xueli Zhou
Author_Institution :
Shanghai HanPan Inf. S&T Ltd., Shanghai, China
fYear :
2012
fDate :
16-18 July 2012
Firstpage :
356
Lastpage :
359
Abstract :
Subdivision has been a very popular technology in graphics at home and abroad. It can be splited into global subdivision and local subdivision, and the methods to subdivide are various including butterfly, modified-butterfly, loop, linear, Catmull-Clark, Doo-Sabin and so on. These methods can be divided into interpolation subdivision and approach subdivision. In this paper, it mainly involves approach and interpolation algorithm, and it mainly introduces a local subdivision algorithm based on triangle mesh reconstruction by Poisson. Aiming at the global subdivision´s disadvantages, it is not only save memory space and shorten run time. Local subdivision is very popular in various fields In many case, global subdivision is too waste resource and low efficiency, so global subdivision is not a fine method to optimize model. According to the request and experimental verification, linear algorithm is more suitable for the subject in this paper.
Keywords :
computer graphics; interpolation; mesh generation; Catmull-Clark; Doo-Sabin; experimental verification; global subdivision algorithm; graphics technology; interpolation subdivision algorithm; linear algorithm; local subdivision algorithm; memory space; modified-butterfly; triangle mesh reconstruction; Algorithm design and analysis; Computational modeling; Interpolation; Splines (mathematics); Surface reconstruction; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Audio, Language and Image Processing (ICALIP), 2012 International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4673-0173-2
Type :
conf
DOI :
10.1109/ICALIP.2012.6376641
Filename :
6376641
Link To Document :
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