Title :
The 3D terrain reconstruction algorithm based on texture mapping
Author :
Bi, Xiaojun ; Li, Jiao
Author_Institution :
Coll. of Inf. & Commun. Eng., Harbin Eng. Univ., Harbin
Abstract :
By now the terrain models have been presented with single color or pseudo-color, so the visual scene is not very realistic. The texture mapping is used into the 3D terrain reconstruction system, and a novel 3D terrain reconstruction system with good realistic visual scene is realized. Based on the performance of the original system, the novel system takes the terrain model as the processing object, and then maps the real texture image onto the terrain model according to the facts. The results perform good and realistic. From the results, we can see that the novel system remains good efficiency, accuracy and stability, and the user can do real-time human-computer operations. Above all, the novel system proposed has an ideal performance and wide application prospect.
Keywords :
image reconstruction; image texture; terrain mapping; 3D terrain reconstruction algorithm; real-time human-computer operations; terrain data processing; terrain models; texture mapping; Computer displays; Eyes; Image reconstruction; Layout; Reconstruction algorithms; Solid modeling; Space technology; Terrain mapping; Three dimensional displays; Tin;
Conference_Titel :
Industrial Electronics, 2008. IECON 2008. 34th Annual Conference of IEEE
Conference_Location :
Orlando, FL
Print_ISBN :
978-1-4244-1767-4
Electronic_ISBN :
1553-572X
DOI :
10.1109/IECON.2008.4758253