DocumentCode
2452738
Title
The 3D terrain reconstruction algorithm based on texture mapping
Author
Bi, Xiaojun ; Li, Jiao
Author_Institution
Coll. of Inf. & Commun. Eng., Harbin Eng. Univ., Harbin
fYear
2008
fDate
10-13 Nov. 2008
Firstpage
1942
Lastpage
1947
Abstract
By now the terrain models have been presented with single color or pseudo-color, so the visual scene is not very realistic. The texture mapping is used into the 3D terrain reconstruction system, and a novel 3D terrain reconstruction system with good realistic visual scene is realized. Based on the performance of the original system, the novel system takes the terrain model as the processing object, and then maps the real texture image onto the terrain model according to the facts. The results perform good and realistic. From the results, we can see that the novel system remains good efficiency, accuracy and stability, and the user can do real-time human-computer operations. Above all, the novel system proposed has an ideal performance and wide application prospect.
Keywords
image reconstruction; image texture; terrain mapping; 3D terrain reconstruction algorithm; real-time human-computer operations; terrain data processing; terrain models; texture mapping; Computer displays; Eyes; Image reconstruction; Layout; Reconstruction algorithms; Solid modeling; Space technology; Terrain mapping; Three dimensional displays; Tin;
fLanguage
English
Publisher
ieee
Conference_Titel
Industrial Electronics, 2008. IECON 2008. 34th Annual Conference of IEEE
Conference_Location
Orlando, FL
ISSN
1553-572X
Print_ISBN
978-1-4244-1767-4
Electronic_ISBN
1553-572X
Type
conf
DOI
10.1109/IECON.2008.4758253
Filename
4758253
Link To Document