DocumentCode
2453206
Title
Public Goods Game Simulator with Reinforcement Learning Agents
Author
U, ManChon ; Li, Zhen
Author_Institution
Dept. of Comput. Sci., Univ. of Georgia, Athens, GA, USA
fYear
2010
fDate
12-14 Dec. 2010
Firstpage
43
Lastpage
49
Abstract
As a famous game in the domain of game theory, both pervasive empirical studies as well as intensive theoretical analysis have been conducted and performed worldwide to research different public goods game scenarios. At the same time, computer game simulators are utilized widely for better research of game theory by providing easy but powerful visualization and statistics functionalities. However, although solutions of public goods game have been widely discussed with empirical studies or theoretical approaches, no computational and automatic simulation approaches has been adopted. For this reason, we have implemented a computer simulator with reinforcement learning agents module for public goods game, and we have utilized this simulator to further study the characteristics of public goods game. Furthermore, in this article, we have also presented a bunch of interesting experimental results with respect to the strategies that agents used and the profits they earned.
Keywords
computer games; game theory; learning (artificial intelligence); mathematics computing; software agents; computer game simulators; game theory; public goods game simulator; reinforcement learning agents; Biological system modeling; Computational modeling; Computers; Game theory; Games; Humans; Learning; Decision Making; Game Theory; Public Goods (PG); Reinforcement Learning; Simulation; User Interface;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Learning and Applications (ICMLA), 2010 Ninth International Conference on
Conference_Location
Washington, DC
Print_ISBN
978-1-4244-9211-4
Type
conf
DOI
10.1109/ICMLA.2010.14
Filename
5708811
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