DocumentCode
2453327
Title
Games in AR: Types and technologies
Author
Phillips, Andrea
Author_Institution
Neogence, Inc., Oceanside, NY, USA
fYear
2009
fDate
19-22 Oct. 2009
Firstpage
9
Lastpage
10
Abstract
To unlock its full potential, augmented reality gaming will need to integrate several types of technology, including RFID; motion, image and face recognition; location awareness. Different types of play mechanism enabled by integration of each of these technologies are discussed.
Keywords
augmented reality; computer games; RFID; augmented reality gaming; face recognition; image recognition; location awareness; motion recognition; play mechanism; Animation; Augmented reality; Computer displays; Face recognition; Game theory; Military computing; Mobile computing; Mobile radio mobility management; Radiofrequency identification; Statistics;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality - Arts, Media and Humanities, 2009. ISMAR-AMH 2009. IEEE International Symposium on
Conference_Location
Orlando, FL
Print_ISBN
978-1-4244-5508-9
Electronic_ISBN
978-1-4244-5463-1
Type
conf
DOI
10.1109/ISMAR-AMH.2009.5336750
Filename
5336750
Link To Document