• DocumentCode
    2453327
  • Title

    Games in AR: Types and technologies

  • Author

    Phillips, Andrea

  • Author_Institution
    Neogence, Inc., Oceanside, NY, USA
  • fYear
    2009
  • fDate
    19-22 Oct. 2009
  • Firstpage
    9
  • Lastpage
    10
  • Abstract
    To unlock its full potential, augmented reality gaming will need to integrate several types of technology, including RFID; motion, image and face recognition; location awareness. Different types of play mechanism enabled by integration of each of these technologies are discussed.
  • Keywords
    augmented reality; computer games; RFID; augmented reality gaming; face recognition; image recognition; location awareness; motion recognition; play mechanism; Animation; Augmented reality; Computer displays; Face recognition; Game theory; Military computing; Mobile computing; Mobile radio mobility management; Radiofrequency identification; Statistics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Arts, Media and Humanities, 2009. ISMAR-AMH 2009. IEEE International Symposium on
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    978-1-4244-5508-9
  • Electronic_ISBN
    978-1-4244-5463-1
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2009.5336750
  • Filename
    5336750