DocumentCode
245366
Title
A GPU-Based Method for Weakly Compressible Fluids
Author
Xiao Nie ; Leiting Chen ; Tao Xiang
Author_Institution
Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
fYear
2014
fDate
19-21 Dec. 2014
Firstpage
121
Lastpage
126
Abstract
In this paper we present an efficient GPU pipeline to perform high quality fluid simulation using CUDA. Our method extends standard weakly compressible smoothed particles hydrodynamics to realistically handle complex boundaries. We design a GPU pipeline of the proposed approach and map the entire components of the pipeline to CUDA kernels and data structures, fully exploiting the massive computational power of state-of-the-art GPUs. We describe the GPU pipeline and parallel techniques that can improve performance on latest GPUs. Furthermore, we make use of efficient parallel sorting algorithms for the time-consuming neighbor search process. On a high-end NVIDIA Geforce GTX 780, we observe up to 33× speedup as compared to a single-threaded CPU-based implementation.
Keywords
computational fluid dynamics; graphics processing units; parallel architectures; smoothed particle hydrodynamics; CUDA kernel; GPU pipeline; NVIDIA Geforce GTX 780; high quality fluid simulation; neighbor search process; parallel sorting algorithm; smoothed particles hydrodynamics; weakly compressible fluid; Computational modeling; Fluids; Force; Graphics processing units; Pipelines; Solid modeling; Solids; compute unified device architecture; fluid simulation; smoothed particle hydrodynamics; weakly compressible;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Science and Engineering (CSE), 2014 IEEE 17th International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4799-7980-6
Type
conf
DOI
10.1109/CSE.2014.54
Filename
7023565
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