• DocumentCode
    245366
  • Title

    A GPU-Based Method for Weakly Compressible Fluids

  • Author

    Xiao Nie ; Leiting Chen ; Tao Xiang

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
  • fYear
    2014
  • fDate
    19-21 Dec. 2014
  • Firstpage
    121
  • Lastpage
    126
  • Abstract
    In this paper we present an efficient GPU pipeline to perform high quality fluid simulation using CUDA. Our method extends standard weakly compressible smoothed particles hydrodynamics to realistically handle complex boundaries. We design a GPU pipeline of the proposed approach and map the entire components of the pipeline to CUDA kernels and data structures, fully exploiting the massive computational power of state-of-the-art GPUs. We describe the GPU pipeline and parallel techniques that can improve performance on latest GPUs. Furthermore, we make use of efficient parallel sorting algorithms for the time-consuming neighbor search process. On a high-end NVIDIA Geforce GTX 780, we observe up to 33× speedup as compared to a single-threaded CPU-based implementation.
  • Keywords
    computational fluid dynamics; graphics processing units; parallel architectures; smoothed particle hydrodynamics; CUDA kernel; GPU pipeline; NVIDIA Geforce GTX 780; high quality fluid simulation; neighbor search process; parallel sorting algorithm; smoothed particles hydrodynamics; weakly compressible fluid; Computational modeling; Fluids; Force; Graphics processing units; Pipelines; Solid modeling; Solids; compute unified device architecture; fluid simulation; smoothed particle hydrodynamics; weakly compressible;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Science and Engineering (CSE), 2014 IEEE 17th International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4799-7980-6
  • Type

    conf

  • DOI
    10.1109/CSE.2014.54
  • Filename
    7023565