• DocumentCode
    2454579
  • Title

    3D animation coding: its history and framework

  • Author

    Jang, Euee S.

  • Author_Institution
    Samsung AIT, Suwon, South Korea
  • Volume
    2
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    1119
  • Abstract
    In this paper, a framework for 3D animation coding is proposed. The current MPEG-4 standards provide means to compress synthetic objects efficiently. The SNHC tools (e.g., face and body animation (FBA), still texture coding, and 3D mesh coding tools), combined with BIFS, can represent interactive 3D scenes efficiently. Although MPEG-4 SNHC and BIFS are designed to cope with VRML 2.0 and to yield a reasonably high compression, 3D animation is not supported efficiently. A framework to support 3D animation coding within the MPEG-4 structure is proposed
  • Keywords
    computer animation; virtual reality languages; 3D animation coding; BIFS; MPEG-4 standards; SNHC tools; VRML 2.0; synthetic object compression; Application software; Computer graphics; Computer industry; Facial animation; History; Layout; MPEG 4 Standard; Motion pictures; Navigation; Standardization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2000. ICME 2000. 2000 IEEE International Conference on
  • Conference_Location
    New York, NY
  • Print_ISBN
    0-7803-6536-4
  • Type

    conf

  • DOI
    10.1109/ICME.2000.871557
  • Filename
    871557