DocumentCode
2454579
Title
3D animation coding: its history and framework
Author
Jang, Euee S.
Author_Institution
Samsung AIT, Suwon, South Korea
Volume
2
fYear
2000
fDate
2000
Firstpage
1119
Abstract
In this paper, a framework for 3D animation coding is proposed. The current MPEG-4 standards provide means to compress synthetic objects efficiently. The SNHC tools (e.g., face and body animation (FBA), still texture coding, and 3D mesh coding tools), combined with BIFS, can represent interactive 3D scenes efficiently. Although MPEG-4 SNHC and BIFS are designed to cope with VRML 2.0 and to yield a reasonably high compression, 3D animation is not supported efficiently. A framework to support 3D animation coding within the MPEG-4 structure is proposed
Keywords
computer animation; virtual reality languages; 3D animation coding; BIFS; MPEG-4 standards; SNHC tools; VRML 2.0; synthetic object compression; Application software; Computer graphics; Computer industry; Facial animation; History; Layout; MPEG 4 Standard; Motion pictures; Navigation; Standardization;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2000. ICME 2000. 2000 IEEE International Conference on
Conference_Location
New York, NY
Print_ISBN
0-7803-6536-4
Type
conf
DOI
10.1109/ICME.2000.871557
Filename
871557
Link To Document