DocumentCode :
2455723
Title :
Requirements acquirement based on two-world simulation method
Author :
Li-Ping, Dai ; Long-Jun, Huang
Author_Institution :
Software Sch., Jiangxi Normal Univ., Nanchang, China
fYear :
2010
fDate :
24-27 Aug. 2010
Firstpage :
1865
Lastpage :
1867
Abstract :
Requirements acquirement is the first phase of requirement engineering, and there are already many methods to achieve this task. But it should be admitted that requirement acquirement is still a big challenge for developers. Combing with the advanced ideas and efficient practice of XP and considering the current users´ features, a new method of two-world simulation is put forward here to obtain more accurate requirements in shorter time. The two-world simulation is composed of two steps filled with iteration. One is about the real world simulation with the main technology of scene analysis, and the other is about the computer world simulation with the main technology of fast prototype. This method could be applied to the development of small or medium size projects with changeful requirements. And it has successfully used in some system development. It could also provide some suggestions for other developers to make the requirements acquirement easier.
Keywords :
formal specification; software prototyping; computer world simulation method; extreme programming; requirement engineering; requirements acquirement; Analytical models; Brain models; Business; Computational modeling; Computers; Image analysis; Prototypes; XP; fast prototype; requirements acquirement; scene analysis; two-world simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Education (ICCSE), 2010 5th International Conference on
Conference_Location :
Hefei
Print_ISBN :
978-1-4244-6002-1
Type :
conf
DOI :
10.1109/ICCSE.2010.5593814
Filename :
5593814
Link To Document :
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