DocumentCode
2459474
Title
Non-uniform Illumination Representation based on HDR Light Probe Sequences
Author
Hu, Jian ; Yu, Tao ; Wang, Lin ; Zhou, Zhong ; Wu, Wei
Author_Institution
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
fYear
2012
fDate
14-15 Sept. 2012
Firstpage
62
Lastpage
68
Abstract
This paper presents a method to represent the complicated illumination in the real world by using HDR light probe sequences. The illumination representations proposed in this paper employ non-uniform structure instead of uniform light field to simulate lighting with spatial and angular variation, which turns out to be more efficient and accurate. The captured illuminations are divided into direct and indirect parts that are modeled respectively. Both integrated with global illumination algorithm easily, the direct part is organized as an amount of clusters on a virtual plane, which can solve the lighting occlusion problem successfully, while the indirect part is represented as a bounding mesh with HDR texture. This paper demonstrates the technique that captures real illuminations for virtual scenes, and also shows the comparison with the renderings using traditional image based lighting.
Keywords
image texture; mesh generation; rendering (computer graphics); virtual reality; HDR light probe sequences; HDR texture; angular variation; global illumination algorithm; high dynamic range; image based lighting; lighting occlusion problem; lighting simulation; nonuniform illumination representation; rendering; spatial variation; virtual plane; virtual scenes; Equations; Geometry; Light sources; Lighting; Mathematical model; Probes; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality and Visualization (ICVRV), 2012 International Conference on
Conference_Location
Qinhuangdao
Print_ISBN
978-1-4673-5154-6
Electronic_ISBN
978-0-7695-4836-4
Type
conf
DOI
10.1109/ICVRV.2012.18
Filename
6377318
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