• DocumentCode
    2461462
  • Title

    Learning Control for Xpilot Agents in the Core

  • Author

    Parker, Matt ; Parker, Gary B.

  • Author_Institution
    Indiana Univ., Bloomington
  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    800
  • Lastpage
    807
  • Abstract
    Xpilot, a network game where agents engage in space combat, has been shown to be a good test bed for controller learning systems. In this paper, we introduce the Core, an Xpilot learning environment where a population of learning agents interact locally through tournament selection, crossover, and mutation to produce offspring in the evolution of controllers. The system does not require the researcher to develop a fitness function or suitable agents to engage with the evolving agent. Instead, it employs a form of co-evolution where the environment, made up of the population of agents, evolves to continually challenge individual agents evolving within it. Tests show its successful use in evolving controllers for combat agents in Xpilot.
  • Keywords
    computer games; controllers; learning (artificial intelligence); Core; Xpilot agents; controller learning systems; crossover; learning control; mutation; network game; space combat; tournament selection; Adaptive control; Autonomous agents; Computational modeling; Control systems; Distributed computing; Genetic mutations; Intelligent networks; Learning systems; Programmable control; System testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    0-7803-9487-9
  • Type

    conf

  • DOI
    10.1109/CEC.2006.1688393
  • Filename
    1688393