• DocumentCode
    2462550
  • Title

    Using a Queue Genetic Algorithm to Evolve Xpilot Control Strategies on a Distributed System

  • Author

    Parker, Matt ; Parker, Gary B.

  • Author_Institution
    Indiana Univ., Bloomington
  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    1202
  • Lastpage
    1207
  • Abstract
    In this paper, we describe a distributed learning system used to evolve a control program for an agent operating in the network game Xpilot. This system, which we refer to as a queue genetic algorithm, is a steady state genetic algorithm that uses stochastic selection and first-in-first-out replacement. We employ it to distribute fitness evaluations over a local network of dissimilar computers. The system made full use of our available computers while evolving successful controller solutions that were comparable to those evolved using a regular generational genetic algorithm.
  • Keywords
    computer games; distributed control; genetic algorithms; learning systems; queueing theory; Xpilot control strategy; agent operation; distributed learning system; first-in-first-out replacement; network game Xpilot; queue genetic algorithm; steady state genetic algorithm; stochastic selection; Computer networks; Control systems; Distributed computing; Genetic algorithms; Humans; Internet; Learning systems; Neural networks; Steady-state; Stochastic systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    0-7803-9487-9
  • Type

    conf

  • DOI
    10.1109/CEC.2006.1688446
  • Filename
    1688446