DocumentCode :
2462570
Title :
Learning Multiple Search, Utility, And Goal Parameters For The Game RISK
Author :
Vaccaro, James ; Guest, Clark
fYear :
0
fDate :
0-0 0
Firstpage :
1208
Lastpage :
1215
Abstract :
In dynamic planning and execution problems the measure of utility is the value of the reward one seeks combined with the probability of achieving that reward. However, in a complex stochastic environment, there are a number of other concerns when calculating the true utility of planning ahead and achieving predicted results. Three additional factors that can be considered in measuring a broader, more versatile, utility metric are: (1) the expected value may produce more risk than desired; (2) the temporal cost of planning; and (3) a more comprehensive consideration of the probability of successful completion of a plan. The correct application of these parameters is not fixed and may depend on the application. In this paper, we present a framework for learning these parameters with the inclusion of reward and solution search parameters to formulate a truer measure of success. We also present a specific example of learning these parameters for the game RISK.
Keywords :
evolutionary computation; games of skill; planning (artificial intelligence); probability; search problems; RISK game; complex stochastic environment; dynamic planning; goal parameters; learning multiple search; probability; temporal cost; utility measure; Bayesian methods; Evolutionary computation; Probability; Search methods; Stochastic processes; Time factors; USA Councils;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
Conference_Location :
Vancouver, BC
Print_ISBN :
0-7803-9487-9
Type :
conf
DOI :
10.1109/CEC.2006.1688447
Filename :
1688447
Link To Document :
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