• DocumentCode
    2463355
  • Title

    Haptic subdivision: an approach to defining level-of-detail in haptic rendering

  • Author

    Zhang, Jian ; Payandeh, Shahram ; Dill, John

  • Author_Institution
    Sch. of Eng. Sci., Simon Fraser Univ., Burnaby, BC, Canada
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    201
  • Lastpage
    208
  • Abstract
    Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerically solving a large number of differential equations. However, realistic force feedback requires deformation be computed fast and graphic feedback requires deformation be highly detailed. In this paper, we propose an approach that balances these requirements by subdividing the area of interest on a relatively coarse mesh model. Thus we keep the number of nodes of the model under control so that the simulation can be run at a sufficiently high rate for force feedback. The model we use is based on a mass-spring model. When a portion of the surface is subdivided, new values of mass and spring constants are determined such that computed force feedback offers the user the same reaction force as before subdivision
  • Keywords
    deformation; force feedback; haptic interfaces; coarse mesh model; force feedback; haptic feedback; haptic rendering; haptic subdivision; mass-spring model; realistic force feedback; soft object simulations; virtual surgery training; Computational modeling; Deformable models; Force feedback; Haptic interfaces; Humans; Lattices; Predictive models; Rendering (computer graphics); Springs; Surgery;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002. HAPTICS 2002. Proceedings. 10th Symposium on
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    0-7695-1489-8
  • Type

    conf

  • DOI
    10.1109/HAPTIC.2002.998959
  • Filename
    998959