DocumentCode
2463355
Title
Haptic subdivision: an approach to defining level-of-detail in haptic rendering
Author
Zhang, Jian ; Payandeh, Shahram ; Dill, John
Author_Institution
Sch. of Eng. Sci., Simon Fraser Univ., Burnaby, BC, Canada
fYear
2002
fDate
2002
Firstpage
201
Lastpage
208
Abstract
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerically solving a large number of differential equations. However, realistic force feedback requires deformation be computed fast and graphic feedback requires deformation be highly detailed. In this paper, we propose an approach that balances these requirements by subdividing the area of interest on a relatively coarse mesh model. Thus we keep the number of nodes of the model under control so that the simulation can be run at a sufficiently high rate for force feedback. The model we use is based on a mass-spring model. When a portion of the surface is subdivided, new values of mass and spring constants are determined such that computed force feedback offers the user the same reaction force as before subdivision
Keywords
deformation; force feedback; haptic interfaces; coarse mesh model; force feedback; haptic feedback; haptic rendering; haptic subdivision; mass-spring model; realistic force feedback; soft object simulations; virtual surgery training; Computational modeling; Deformable models; Force feedback; Haptic interfaces; Humans; Lattices; Predictive models; Rendering (computer graphics); Springs; Surgery;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002. HAPTICS 2002. Proceedings. 10th Symposium on
Conference_Location
Orlando, FL
Print_ISBN
0-7695-1489-8
Type
conf
DOI
10.1109/HAPTIC.2002.998959
Filename
998959
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