DocumentCode
2466600
Title
Three design principles learned through developing a series of 3D sketch systems: “Memory Capacity”, “Cognitive Mode”, and “Life-size and Operability”
Author
Tano, Shun´ichi ; Yamamoto, Shinya ; Dzulkhiflee, Muhd ; Ichino, Junko ; Hashiyama, Tomonori ; Iwata, Mitsuru
Author_Institution
Univ. of Electro-Commun., Tokyo, Japan
fYear
2012
fDate
14-17 Oct. 2012
Firstpage
880
Lastpage
887
Abstract
We have been studying the creativity-centered media to ensure that systems truly support creative and intelligent human activities. However, it has gradually become obvious that current advanced support systems have a serious drawback: instead of promoting creative work, they often discourage creativity or let us stop thinking. In this paper, we focus on the 3D sketch system that supports the design of 3D objects by drawing them in the 3D space directly, because they are not used by designers in real fields but are just treated as a mere attraction in an amusement park. We propose three design principles, “Memory Capacity”, “Cognitive Mode”, and “Life-size and Operability”, which make the 3D sketch system truly useful for the designer. They have been gradually derived in the accordance with our cognitive experiment and developing series of 3D sketch system.
Keywords
cognition; multimedia computing; 3D objects; 3D sketch systems; 3D space; amusement park; cognitive experiment; cognitive mode; creative human activities; creativity-centered media; design principles; intelligent human activities; life-size and operability; memory capacity; Cognition; Design automation; Humans; Keyboards; Media; Software; Three dimensional displays; 3D sketch; cognition; design principle;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4673-1713-9
Electronic_ISBN
978-1-4673-1712-2
Type
conf
DOI
10.1109/ICSMC.2012.6377839
Filename
6377839
Link To Document