• DocumentCode
    247060
  • Title

    Game engines ray-tracing models for indoor channel modeling

  • Author

    Navarro, Antonio ; Guevara, Dinael ; Cardona, Narcis

  • Author_Institution
    ICT Dept., Univ. Icesi, Cali, Colombia
  • fYear
    2014
  • fDate
    6-11 July 2014
  • Firstpage
    1163
  • Lastpage
    1164
  • Abstract
    This paper investigates the use of a full 3D ray-tracing system based on Game Engine for the prediction of channel parameters in indoor using frequencies lower than usual. We explore the modeling of indoor channel for Digital TV frequencies and analyze the behavior of material on such low frequencies and how the frequencies affect the constitutive parameters of materials in the scenario. Because of the environment used for experimentation, the number of rays is very high and the number of interactions is higher than usual. We show results of the ray tracing model compared with measurements of delay spread at 594MHz.
  • Keywords
    digital television; indoor radio; ray tracing; telecommunication channels; 3D ray-tracing system; digital TV; frequency 594 MHz; game engines; indoor channel modeling; Conductivity; Dielectric measurement; Floors; Permittivity; Predictive models; Ray tracing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Antennas and Propagation Society International Symposium (APSURSI), 2014 IEEE
  • Conference_Location
    Memphis, TN
  • ISSN
    1522-3965
  • Print_ISBN
    978-1-4799-3538-3
  • Type

    conf

  • DOI
    10.1109/APS.2014.6904908
  • Filename
    6904908