DocumentCode
247060
Title
Game engines ray-tracing models for indoor channel modeling
Author
Navarro, Antonio ; Guevara, Dinael ; Cardona, Narcis
Author_Institution
ICT Dept., Univ. Icesi, Cali, Colombia
fYear
2014
fDate
6-11 July 2014
Firstpage
1163
Lastpage
1164
Abstract
This paper investigates the use of a full 3D ray-tracing system based on Game Engine for the prediction of channel parameters in indoor using frequencies lower than usual. We explore the modeling of indoor channel for Digital TV frequencies and analyze the behavior of material on such low frequencies and how the frequencies affect the constitutive parameters of materials in the scenario. Because of the environment used for experimentation, the number of rays is very high and the number of interactions is higher than usual. We show results of the ray tracing model compared with measurements of delay spread at 594MHz.
Keywords
digital television; indoor radio; ray tracing; telecommunication channels; 3D ray-tracing system; digital TV; frequency 594 MHz; game engines; indoor channel modeling; Conductivity; Dielectric measurement; Floors; Permittivity; Predictive models; Ray tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Antennas and Propagation Society International Symposium (APSURSI), 2014 IEEE
Conference_Location
Memphis, TN
ISSN
1522-3965
Print_ISBN
978-1-4799-3538-3
Type
conf
DOI
10.1109/APS.2014.6904908
Filename
6904908
Link To Document