• DocumentCode
    2470848
  • Title

    Adaptive strategy for multi-user robotic rehabilitation games

  • Author

    Caurin, Glauco A P ; Siqueira, Adriano A G ; Andrade, Kleber O. ; Joaquim, Ricardo C. ; Krebs, Hermano I.

  • Author_Institution
    Dept. of Mech. Eng., Univ. of Sao Paulo at Sao Carlos, São Carlos, Brazil
  • fYear
    2011
  • fDate
    Aug. 30 2011-Sept. 3 2011
  • Firstpage
    1395
  • Lastpage
    1398
  • Abstract
    In this paper, we discuss a strategy for the adaptation of the “difficulty level” in games intended to include motor planning during robotic rehabilitation. We consider concurrently the motivation of the user and his/her performance in a Pong game. User motivation is classified in three levels (not motivated, well motivated and overloaded). User performance is measured as a combination of knowledge of results-achieved goals and score points in the game - and knowledge of performance - joint displacement, speed, aiming, user work, etc. Initial results of a pilot test with unimpaired healthy young volunteers are also presented showing a tendency for individualization of the parameter values.
  • Keywords
    computer games; human computer interaction; medical computing; medical robotics; patient rehabilitation; user interfaces; Pong game; difficulty level; joint displacement; motor planning; multiuser robotic rehabilitation games; speed; Games; Medical treatment; Neodymium; Planning; Robots; Training; Wrist; Algorithms; Computer Graphics; Game Theory; Humans; Physical Therapy Modalities; Reward; Robotics; Therapy, Computer-Assisted; Video Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society, EMBC, 2011 Annual International Conference of the IEEE
  • Conference_Location
    Boston, MA
  • ISSN
    1557-170X
  • Print_ISBN
    978-1-4244-4121-1
  • Electronic_ISBN
    1557-170X
  • Type

    conf

  • DOI
    10.1109/IEMBS.2011.6090328
  • Filename
    6090328