DocumentCode
2475167
Title
Computing the distance between smooth objects in three dimensional space
Author
Gilbert, E.G. ; Foo, C.P.
Author_Institution
Dept. of Aerosp. Eng., Michigan Univ., Ann Arbor, MI, USA
fYear
1989
fDate
14-19 May 1989
Firstpage
158
Abstract
A methodology for computing the distance between smooth objects in three-dimensional space is presented. The convex polytope, which is the basic solid modeling tool of prior developments, is replaced by a general convex set. This permits the direct treatment of objects with curved surfaces, eliminating the errors caused by polytope approximations. The computational procedure is a simple extension of the efficient distance algorithm described by E.G. Gilbert et al. (1988). While the convergence of the algorithm is not finite, it is fast and an effective stopping condition is available. Procedures for treating a rich family of smooth objects are given. Extensive numerical experiments support the claimed efficiency
Keywords
computational geometry; solid modelling; computational geometry; convergence; convex polytope; distance algorithm; general convex set; smooth objects; solid modeling; three dimensional space; Calculus; Convergence; Elbow; Object detection; Orbital robotics; Path planning; Robots;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 1989. Proceedings., 1989 IEEE International Conference on
Conference_Location
Scottsdale, AZ
Print_ISBN
0-8186-1938-4
Type
conf
DOI
10.1109/ROBOT.1989.99983
Filename
99983
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