• DocumentCode
    2475167
  • Title

    Computing the distance between smooth objects in three dimensional space

  • Author

    Gilbert, E.G. ; Foo, C.P.

  • Author_Institution
    Dept. of Aerosp. Eng., Michigan Univ., Ann Arbor, MI, USA
  • fYear
    1989
  • fDate
    14-19 May 1989
  • Firstpage
    158
  • Abstract
    A methodology for computing the distance between smooth objects in three-dimensional space is presented. The convex polytope, which is the basic solid modeling tool of prior developments, is replaced by a general convex set. This permits the direct treatment of objects with curved surfaces, eliminating the errors caused by polytope approximations. The computational procedure is a simple extension of the efficient distance algorithm described by E.G. Gilbert et al. (1988). While the convergence of the algorithm is not finite, it is fast and an effective stopping condition is available. Procedures for treating a rich family of smooth objects are given. Extensive numerical experiments support the claimed efficiency
  • Keywords
    computational geometry; solid modelling; computational geometry; convergence; convex polytope; distance algorithm; general convex set; smooth objects; solid modeling; three dimensional space; Calculus; Convergence; Elbow; Object detection; Orbital robotics; Path planning; Robots;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation, 1989. Proceedings., 1989 IEEE International Conference on
  • Conference_Location
    Scottsdale, AZ
  • Print_ISBN
    0-8186-1938-4
  • Type

    conf

  • DOI
    10.1109/ROBOT.1989.99983
  • Filename
    99983