DocumentCode
2476728
Title
Framework of wargame CGF system based on multi-agent
Author
Tan, Xin ; Lai, Shiming ; Wang, Wei ; Zhang, Maojun
Author_Institution
Sch. of Inf. Syst. & Manage., Nat. Univ. of Defense Technol., Changsha, China
fYear
2012
fDate
14-17 Oct. 2012
Firstpage
3141
Lastpage
3146
Abstract
Compared with other large-scale warfare simulation systems, wargame, as a traditional type of warfare simulations, has the advantages of low cost, convenience, practicability, etc. In order to realize Human-Computer Confrontation, Computer Generated Forces (CGF) technology has been added to wargame, which would enhance wargame´s training and decision support ability. Based on computerization of “Future: Korea War” which is a strategic-level wargame, this paper presents a framework of wargame CGF system based on multi-agent and defines its Atomic Action Library. The framework and the Atomic Action Library provide the basic platform for farther research on the intelligent behaviors of each agent in wargame CGF system.
Keywords
decision support systems; human computer interaction; military computing; multi-agent systems; software libraries; training; Future: Korea War; atomic action library; computer generated forces technology; decision support ability; human-computer confrontation; intelligent behaviors; large-scale warfare simulation systems; multiagent-based wargame CGF system; strategic-level wargame; wargame training; Adaptation models; Cognition; Computational modeling; Computers; Decision making; Libraries; Logistics; CGF; multi-agent; system framework; wargame;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4673-1713-9
Electronic_ISBN
978-1-4673-1712-2
Type
conf
DOI
10.1109/ICSMC.2012.6378274
Filename
6378274
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