• DocumentCode
    2476728
  • Title

    Framework of wargame CGF system based on multi-agent

  • Author

    Tan, Xin ; Lai, Shiming ; Wang, Wei ; Zhang, Maojun

  • Author_Institution
    Sch. of Inf. Syst. & Manage., Nat. Univ. of Defense Technol., Changsha, China
  • fYear
    2012
  • fDate
    14-17 Oct. 2012
  • Firstpage
    3141
  • Lastpage
    3146
  • Abstract
    Compared with other large-scale warfare simulation systems, wargame, as a traditional type of warfare simulations, has the advantages of low cost, convenience, practicability, etc. In order to realize Human-Computer Confrontation, Computer Generated Forces (CGF) technology has been added to wargame, which would enhance wargame´s training and decision support ability. Based on computerization of “Future: Korea War” which is a strategic-level wargame, this paper presents a framework of wargame CGF system based on multi-agent and defines its Atomic Action Library. The framework and the Atomic Action Library provide the basic platform for farther research on the intelligent behaviors of each agent in wargame CGF system.
  • Keywords
    decision support systems; human computer interaction; military computing; multi-agent systems; software libraries; training; Future: Korea War; atomic action library; computer generated forces technology; decision support ability; human-computer confrontation; intelligent behaviors; large-scale warfare simulation systems; multiagent-based wargame CGF system; strategic-level wargame; wargame training; Adaptation models; Cognition; Computational modeling; Computers; Decision making; Libraries; Logistics; CGF; multi-agent; system framework; wargame;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics (SMC), 2012 IEEE International Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4673-1713-9
  • Electronic_ISBN
    978-1-4673-1712-2
  • Type

    conf

  • DOI
    10.1109/ICSMC.2012.6378274
  • Filename
    6378274