DocumentCode :
2480834
Title :
Large-scale terrain rendering using strip masks of terrain blocks
Author :
Cai, Xingquan ; Li, Jinhong ; Su, Zhitong
Author_Institution :
Coll. of Inf. Eng., North China Univ. of Technol., Beijing
fYear :
2008
fDate :
25-27 June 2008
Firstpage :
1768
Lastpage :
1772
Abstract :
In this paper, we give a view-dependent large-scale terrain rendering method using strip masks of terrain blocks, and our method is adaptive rendering method. Firstly, we partition our terrain into several blocks, and then we pre-compute a set of strip masks of blocks. At run time, in order to render the terrain, we simply choose the mask of blocks that represent each part of the terrain to meet our desired visual fidelity. We compute bounding volumes errors to decide which strip mask should be selected and render the block. And we remove the T-junction and cracks by rendering zero-area triangles along the rendering region boundaries. And we use user speed controlled method to make our morph animation on GPU. Finally, the experiments prove our method is feasible and valid.
Keywords :
computer animation; computer graphic equipment; image morphing; rendering (computer graphics); terrain mapping; GPU; adaptive rendering method; bounding volumes errors; large-scale terrain rendering; morph animation; rendering region boundary; strip masks; terrain blocks; user speed controlled method; visual fidelity; zero-area triangles; Animation; Automation; Displays; Educational institutions; Hardware; Intelligent control; Large-scale systems; Rendering (computer graphics); Strips; Surface cracks; bounding volumes errors; large-scale terrain; strip masks; zero-area triangles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Control and Automation, 2008. WCICA 2008. 7th World Congress on
Conference_Location :
Chongqing
Print_ISBN :
978-1-4244-2113-8
Electronic_ISBN :
978-1-4244-2114-5
Type :
conf
DOI :
10.1109/WCICA.2008.4593189
Filename :
4593189
Link To Document :
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