Title :
Visual Hand Gesture Interface for Computer Board Game Control
Author :
Sriboonruang, Yingyos ; Kumhom, Pinit ; Chamnongthai, Kosin
Author_Institution :
Electron. & Telecommun. Eng. Dept., King Mongkut´´s Inst. of Technol., Bangkok
Abstract :
In computer vision interface for interactive computer game, gestures can be used as commands for the game control instead of keyboard or mouse. The utilization of hand gesture in human-computer interaction enables human operators to interact with computer environments in a natural and intuitive manner. This paper proposes visual gesture recognition for manipulating objects in a board game such as chess. The distance between a player´s thumb and index finger is used to determine whether the player is in the state of holding a playing object or not. A hand holding an object is tracked until it is stopped and put down the object by widening the distance between the thumb and the finger. The thumb-index distance is measured using the distance between two consecutive peaks of hand contour. The Kalman-filter-based prediction is applied for tracking the finger. The results show high accuracy in objecting picking, hand tracking, and object placing
Keywords :
Kalman filters; computer games; computer vision; gesture recognition; human computer interaction; object recognition; Kalman-filter-based prediction; computer board game control; computer vision interface; finger tracking; hand tracking; human-computer interaction; interactive computer game; object placing; objecting picking; visual hand gesture recognition; Computer interfaces; Computer vision; Fingers; Games; Histograms; Humans; Keyboards; Mice; Skin; Thumb; Computer game; Gesture recognition;
Conference_Titel :
Consumer Electronics, 2006. ISCE '06. 2006 IEEE Tenth International Symposium on
Conference_Location :
St. Petersburg
Print_ISBN :
1-4244-0216-6
DOI :
10.1109/ISCE.2006.1689527