DocumentCode
2484161
Title
Visual Hand Gesture Interface for Computer Board Game Control
Author
Sriboonruang, Yingyos ; Kumhom, Pinit ; Chamnongthai, Kosin
Author_Institution
Electron. & Telecommun. Eng. Dept., King Mongkut´´s Inst. of Technol., Bangkok
fYear
0
fDate
0-0 0
Firstpage
1
Lastpage
5
Abstract
In computer vision interface for interactive computer game, gestures can be used as commands for the game control instead of keyboard or mouse. The utilization of hand gesture in human-computer interaction enables human operators to interact with computer environments in a natural and intuitive manner. This paper proposes visual gesture recognition for manipulating objects in a board game such as chess. The distance between a player´s thumb and index finger is used to determine whether the player is in the state of holding a playing object or not. A hand holding an object is tracked until it is stopped and put down the object by widening the distance between the thumb and the finger. The thumb-index distance is measured using the distance between two consecutive peaks of hand contour. The Kalman-filter-based prediction is applied for tracking the finger. The results show high accuracy in objecting picking, hand tracking, and object placing
Keywords
Kalman filters; computer games; computer vision; gesture recognition; human computer interaction; object recognition; Kalman-filter-based prediction; computer board game control; computer vision interface; finger tracking; hand tracking; human-computer interaction; interactive computer game; object placing; objecting picking; visual hand gesture recognition; Computer interfaces; Computer vision; Fingers; Games; Histograms; Humans; Keyboards; Mice; Skin; Thumb; Computer game; Gesture recognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2006. ISCE '06. 2006 IEEE Tenth International Symposium on
Conference_Location
St. Petersburg
Print_ISBN
1-4244-0216-6
Type
conf
DOI
10.1109/ISCE.2006.1689527
Filename
1689527
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