DocumentCode
2486358
Title
A layered method of visibility resolving in depth image-based rendering
Author
Huang, Yu ; Zhang, Chao
Author_Institution
Thomson Corp. Res., Princeton, NJ
fYear
2008
fDate
8-11 Dec. 2008
Firstpage
1
Lastpage
4
Abstract
A layered method is presented in this paper to resolve the visibility problem in depth image-based rendering. A novel three-layer representation for each reference view, i.e. the main layer, background layer and the boundary layer, is proposed. A spatial-temporal method is designed to generate the boundary layer for pixel-based rendering (splatting). Meanwhile, a temporal background model is built for each frame by searching backward and forward for uncovered background information based on depth variance in the reference video. Promising results of view synthesis using the multiple-view 3d data from Microsoft Research, ldquobreak dancerrdquo and ldquoballetrdquo, are given to demonstrate the performance of the proposed method.
Keywords
rendering (computer graphics); spatiotemporal phenomena; visibility; depth image-based rendering; layered method; pixel-based rendering; reference video; spatial-temporal method; splatting; visibility resolving; Cameras; Chaos; Design methodology; Image resolution; Image segmentation; Low pass filters; Rendering (computer graphics); Smoothing methods; Spatial resolution; Strips;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 2008. ICPR 2008. 19th International Conference on
Conference_Location
Tampa, FL
ISSN
1051-4651
Print_ISBN
978-1-4244-2174-9
Electronic_ISBN
1051-4651
Type
conf
DOI
10.1109/ICPR.2008.4761661
Filename
4761661
Link To Document