• DocumentCode
    2486358
  • Title

    A layered method of visibility resolving in depth image-based rendering

  • Author

    Huang, Yu ; Zhang, Chao

  • Author_Institution
    Thomson Corp. Res., Princeton, NJ
  • fYear
    2008
  • fDate
    8-11 Dec. 2008
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    A layered method is presented in this paper to resolve the visibility problem in depth image-based rendering. A novel three-layer representation for each reference view, i.e. the main layer, background layer and the boundary layer, is proposed. A spatial-temporal method is designed to generate the boundary layer for pixel-based rendering (splatting). Meanwhile, a temporal background model is built for each frame by searching backward and forward for uncovered background information based on depth variance in the reference video. Promising results of view synthesis using the multiple-view 3d data from Microsoft Research, ldquobreak dancerrdquo and ldquoballetrdquo, are given to demonstrate the performance of the proposed method.
  • Keywords
    rendering (computer graphics); spatiotemporal phenomena; visibility; depth image-based rendering; layered method; pixel-based rendering; reference video; spatial-temporal method; splatting; visibility resolving; Cameras; Chaos; Design methodology; Image resolution; Image segmentation; Low pass filters; Rendering (computer graphics); Smoothing methods; Spatial resolution; Strips;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition, 2008. ICPR 2008. 19th International Conference on
  • Conference_Location
    Tampa, FL
  • ISSN
    1051-4651
  • Print_ISBN
    978-1-4244-2174-9
  • Electronic_ISBN
    1051-4651
  • Type

    conf

  • DOI
    10.1109/ICPR.2008.4761661
  • Filename
    4761661