DocumentCode
2487671
Title
Learning special relativity energy laws using visio-haptic illusion
Author
Ladeveze, Nicolas ; Doat, Tony ; Parizot, Etienne ; Vézien, Jean-Marc
Author_Institution
APC, Paris 7 Univ., Paris, France
fYear
2012
fDate
4-6 March 2012
Firstpage
10
Lastpage
16
Abstract
Visual analysis of complex scientific simulation data often gain to be completed by an exploration with advanced Virtual Reality modalities as the haptic channel. But exploiting the haptic channel with a force-feedback device can be problematic when the profile of the forces to be conveyed to the user is inherently nonlinear. As application domain we are interested in learning relativity. Specifically, we focused our interest in studying the evolution of the kinetic energy of an object approaching the speed of the light. Indeed, the divergent value of momentum for a fast moving object is a difficult concept to understand for students in theoretical physics. In this didactic context, we propose to use a spring launcher based visuohaptic metaphor to allows a user to i) intuitively set the speed of objects in a relativistic framework and ii) access to the law beside the momentum value through this interactive experience. In this context, we imply that a user could interpret and remember an abstract mathematical concept by experiencing it in a VR simulation without having any knowledge and experience neither with haptic rendering nor with special relativity knowledge. In this paper, the contribution of visuo-haptic illusion and pseudo-haptic techniques is analysed with respect to a standard visual-haptic coupling. After formulating the laws of haptic control for this specific problem, a first evaluation is presented with preliminary results. These first results highlight the effectiveness of pseudo-haptic rendering technique used for the interaction design with a complex force profiles and its interpretation taking into account a didactic goal.
Keywords
digital simulation; force feedback; haptic interfaces; natural sciences computing; physics education; relativity; rendering (computer graphics); virtual reality; VR simulation; abstract mathematical; advanced virtual reality modalities; complex scientific simulation data; force-feedback device; haptic channel; haptic control; interaction design; kinetic energy; pseudo-haptic rendering technique; pseudo-haptic techniques; special relativity energy laws learning; speed of the light; standard visual-haptic coupling; theoretical physics; visio-haptic illusion; visual analysis; visuo-haptic illusion; Context; Force; Force feedback; Rendering (computer graphics); Springs; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Perceptual Illusions in Virtual Environments (PIVE), 2012 IEEE VR Workshop on
Conference_Location
Orange County, CA
Print_ISBN
978-1-4673-1217-2
Type
conf
DOI
10.1109/PIVE.2012.6229794
Filename
6229794
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