DocumentCode
2488382
Title
Design the Time-Interval Based Fairness Partitioning Method in DVE
Author
Won, Dongkee ; Kim, Beobkyun ; Chung, Seungjong ; An, Dongun
Author_Institution
Chonbuk Nat. Univ., Jeonju
fYear
2007
fDate
23-24 Nov. 2007
Firstpage
81
Lastpage
85
Abstract
MMORPGs may involve a great number of concurrent players, and those servers usually have to manage hundred, or even thousands of avatars coexisting in the same virtual world. So if failing to send a command or an event message, or sending it too late may cause damages to the avatar evolution(death, injury, loss of resources), and may result in unjustified penalties for the player. Many policies could be defined to realize a ranking evaluation of available servers. Unfortunately, due to the highly dynamic characteristics of server loads and network performances, any optimal allocation would soon become sub-optimal. In order to solve those problems we propose the "time-interval based fairness partitioning method" (TIP). TIP will distribute the avatar to the game server equally in order to avoid the problems form the unfairness of game servers load.
Keywords
avatars; computer games; DVE; MMORPG; avatars; game server; time-interval based fairness partitioning method; Avatars; Concurrent computing; Design engineering; Information technology; Military computing; Network servers; Search methods; Technology management; Virtual environment; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology Convergence, 2007. ISITC 2007. International Symposium on
Conference_Location
Joenju
Print_ISBN
0-7695-3045-1
Electronic_ISBN
978-0-7695-3045-1
Type
conf
DOI
10.1109/ISITC.2007.43
Filename
4410610
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