• DocumentCode
    2488382
  • Title

    Design the Time-Interval Based Fairness Partitioning Method in DVE

  • Author

    Won, Dongkee ; Kim, Beobkyun ; Chung, Seungjong ; An, Dongun

  • Author_Institution
    Chonbuk Nat. Univ., Jeonju
  • fYear
    2007
  • fDate
    23-24 Nov. 2007
  • Firstpage
    81
  • Lastpage
    85
  • Abstract
    MMORPGs may involve a great number of concurrent players, and those servers usually have to manage hundred, or even thousands of avatars coexisting in the same virtual world. So if failing to send a command or an event message, or sending it too late may cause damages to the avatar evolution(death, injury, loss of resources), and may result in unjustified penalties for the player. Many policies could be defined to realize a ranking evaluation of available servers. Unfortunately, due to the highly dynamic characteristics of server loads and network performances, any optimal allocation would soon become sub-optimal. In order to solve those problems we propose the "time-interval based fairness partitioning method" (TIP). TIP will distribute the avatar to the game server equally in order to avoid the problems form the unfairness of game servers load.
  • Keywords
    avatars; computer games; DVE; MMORPG; avatars; game server; time-interval based fairness partitioning method; Avatars; Concurrent computing; Design engineering; Information technology; Military computing; Network servers; Search methods; Technology management; Virtual environment; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology Convergence, 2007. ISITC 2007. International Symposium on
  • Conference_Location
    Joenju
  • Print_ISBN
    0-7695-3045-1
  • Electronic_ISBN
    978-0-7695-3045-1
  • Type

    conf

  • DOI
    10.1109/ISITC.2007.43
  • Filename
    4410610