• DocumentCode
    2489063
  • Title

    Self-organizing neural networks for behavior modeling in games

  • Author

    Feng, Shu ; Tan, Ah-Hwee

  • Author_Institution
    Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
  • fYear
    2010
  • fDate
    18-23 July 2010
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper proposes self-organizing neural networks for modeling behavior of non-player characters (NPC) in first person shooting games. Specifically, two classes of self-organizing neural models, namely Self-Generating Neural Networks (SGNN) and Fusion Architecture for Learning and Cognition (FALCON) are used to learn non-player characters´ behavior rules according to recorded patterns. Behavior learning abilities of these two models are investigated by learning specific sample Bots in the Unreal Tournament game in a supervised manner. Our empirical experiments demonstrate that both SGNN and FALCON are able to recognize important behavior patterns and learn the necessary knowledge to operate in the Unreal environment. Comparing with SGNN, FALCON is more effective in behavior learning, in terms of lower complexity and higher fighting competency.
  • Keywords
    behavioural sciences computing; computer games; neural nets; pattern recognition; sport; behavior learning; behavior modeling; fusion architecture; nonplayer character; pattern recognition; person shooting game; sample Bots; self generating neural network; self organizing neural network; unreal tournament game; Artificial neural networks; Games; Neurons; Robots; Supervised learning; Training; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks (IJCNN), The 2010 International Joint Conference on
  • Conference_Location
    Barcelona
  • ISSN
    1098-7576
  • Print_ISBN
    978-1-4244-6916-1
  • Type

    conf

  • DOI
    10.1109/IJCNN.2010.5596471
  • Filename
    5596471