DocumentCode
2489440
Title
A New Algorithm for Depth Perception in 3D Screen and Its Implementation
Author
Ham, Woonchul ; Kim, Seunghwan
Author_Institution
Jeonbuk Nat. Univ., Jeonju
fYear
2007
fDate
23-24 Nov. 2007
Firstpage
373
Lastpage
377
Abstract
In this paper, we present a new smoothing algorithms for variable depth mapping for real time stereoscopic image for 3D displays. Proposed algorithm is based on the physical concept, called Lapacian equation and we also discuss the mapping of the depth from scene to displayed image. The approach to solve the problem in stereoscopic image which we adopt in this paper is similar to multi-region algorithm which was proposed by N.Holliman. The main difference thing in our algorithm compared with the N.Holliman´s multi-region algorithm is that we use the Laplacian equation by considering the distance between viewer and object. We implement the real time stereoscopic image generation method for OpenGL on the circular polarized LCD screen to demonstrate its real functioning in the visual sensory system in human brain. Even though we make and use artificial objects by using OpenGL to simulate the proposed algorithm, we assure that this technology may be applied to stereoscopic camera system not only for personal computer system but also for public broad cast system.
Keywords
liquid crystal displays; stereo image processing; 3D displays; Lapacian equation; OpenGL; circular polarized LCD screen; depth perception; human brain; multiregion algorithm; realtime stereoscopic image; smoothing algorithm; visual sensory system; Brain modeling; Difference equations; Humans; Image generation; Laplace equations; Layout; Polarization; Real time systems; Smoothing methods; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology Convergence, 2007. ISITC 2007. International Symposium on
Conference_Location
Joenju
Print_ISBN
0-7695-3045-1
Electronic_ISBN
978-0-7695-3045-1
Type
conf
DOI
10.1109/ISITC.2007.73
Filename
4410668
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