DocumentCode :
2491239
Title :
Evolution of aerospace simulation: From immersive Virtual Reality to serious games
Author :
Stone, Robert J. ; Panfilov, Peter B. ; Shukshunov, Valentin E.
Author_Institution :
Sch. of Electron., Electr. & Comput. Eng., Univ. of Birmingham, Birmingham, UK
fYear :
2011
fDate :
9-11 June 2011
Firstpage :
655
Lastpage :
662
Abstract :
In this paper we provide a retrospective overview of the evolution of simulation hardware and software technologies, beginning from the early days of the NASA VIEW Virtual Reality system, the European Space Agency´s first steps in exploring the capabilities and limitations of immersive technologies for visualization and training, and developments underpinning the delivery of the first interactive 3D model of the Roscosmos Virtual Mir Space Station. Today´s best practice, latest developments and future concepts of human-in-the-loop (HITL) simulation for the aerospace industry will be presented. The paper discusses additional findings relating to the exploitation and testing of a range of recent VR and serious games applications of relevance to aerospace research, development, education and training in the UK and Russia and seeks to define those issues demanding urgent consideration.
Keywords :
aerospace industry; aerospace simulation; computer games; hardware-software codesign; solid modelling; virtual reality; 3D model; aerospace industry; aerospace simulation; hardware-software technology; human-in-the-loop; serious games; virtual reality; Aerospace electronics; Aerospace industry; Aircraft; Games; Maintenance engineering; Solid modeling; Training; aerospace simulation; human-in-the-loop simulation; interactive 3D graphics; serious games; virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Recent Advances in Space Technologies (RAST), 2011 5th International Conference on
Conference_Location :
Istanbul
Print_ISBN :
978-1-4244-9617-4
Type :
conf
DOI :
10.1109/RAST.2011.5966921
Filename :
5966921
Link To Document :
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