• DocumentCode
    2495525
  • Title

    Fighting game skill evaluation method using surface EMG signal

  • Author

    Taneichi, Takashi ; Toda, Masashi

  • Author_Institution
    FUN, Future Univ. Hakodate, Hakodate, Japan
  • fYear
    2012
  • fDate
    2-5 Oct. 2012
  • Firstpage
    106
  • Lastpage
    107
  • Abstract
    Fighting game is one of the video games which 2 players fighting in screen by controlling characters. While skilled fighting game players are perceived to have great reflex or judgment like chess players, there is no precise skill evaluation method. In this paper, we suggested surface EMG signal as fighting game skill evaluation method. In the experiment, we divide 10 subjects into skilled group and unskilled group by inputting trial. Furthermore, we measured EMG of their left arms and derived average rectified value. As a result, there were no significant difference of input power, but were input timing between 2 groups.
  • Keywords
    computer games; electromyography; medical signal processing; chess players; fighting game skill evaluation method; precise skill evaluation method; skilled fighting game players; surface EMG signal; video games; Conferences; Educational institutions; Electrodes; Electromyography; Games; Timing; EMG; fighting game; skill evaluation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2012 IEEE 1st Global Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    978-1-4673-1500-5
  • Type

    conf

  • DOI
    10.1109/GCCE.2012.6379550
  • Filename
    6379550