DocumentCode
2495525
Title
Fighting game skill evaluation method using surface EMG signal
Author
Taneichi, Takashi ; Toda, Masashi
Author_Institution
FUN, Future Univ. Hakodate, Hakodate, Japan
fYear
2012
fDate
2-5 Oct. 2012
Firstpage
106
Lastpage
107
Abstract
Fighting game is one of the video games which 2 players fighting in screen by controlling characters. While skilled fighting game players are perceived to have great reflex or judgment like chess players, there is no precise skill evaluation method. In this paper, we suggested surface EMG signal as fighting game skill evaluation method. In the experiment, we divide 10 subjects into skilled group and unskilled group by inputting trial. Furthermore, we measured EMG of their left arms and derived average rectified value. As a result, there were no significant difference of input power, but were input timing between 2 groups.
Keywords
computer games; electromyography; medical signal processing; chess players; fighting game skill evaluation method; precise skill evaluation method; skilled fighting game players; surface EMG signal; video games; Conferences; Educational institutions; Electrodes; Electromyography; Games; Timing; EMG; fighting game; skill evaluation;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2012 IEEE 1st Global Conference on
Conference_Location
Tokyo
Print_ISBN
978-1-4673-1500-5
Type
conf
DOI
10.1109/GCCE.2012.6379550
Filename
6379550
Link To Document