Title : 
An optimal parallel algorithm for volume ray casting
         
        
            Author : 
Goel, Vineet ; Mukherjee, Amar
         
        
            Author_Institution : 
Dept. of Comput. Sci., Central Florida Univ., Orlando, FL, USA
         
        
        
        
        
        
            Abstract : 
Volume rendering by ray casting is a computationally expensive problem. For interactive volume visualization, rendering has to be done in real time (30 frames/sec). Since the typical 3-D dataset size is 256 3 the use of parallel processing is imperative. In this paper, we present an O(log n) EREW algorithm for volume rendering using O(n3) processors which can be optimized to O(log3 n) time using O(n3/log3 n) processors. We have implemented our algorithm on MasPar MP1200. The implementation results show that a frame from 2563 data size is generated in 11 seconds using 4096 processors. This time can be further reduced by using a large number of processors
         
        
            Keywords : 
parallel algorithms; rendering (computer graphics); EREW algorithm; interactive volume visualization; parallel algorithm; ray casting; rendering; volume ray casting; volume rendering; volume visualization; Casting; Computer architecture; Computer science; Costs; Data visualization; Interpolation; Parallel algorithms; Parallel processing; Prototypes; Rendering (computer graphics);
         
        
        
        
            Conference_Titel : 
Frontiers of Massively Parallel Computation, 1995. Proceedings. Frontiers '95., Fifth Symposium on the
         
        
            Conference_Location : 
McLean, VA
         
        
            Print_ISBN : 
0-8186-6965-9
         
        
        
            DOI : 
10.1109/FMPC.1995.380443